What causes this Script error?

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KingWolfer
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Posts: 19
Joined: January 9th, 2024, 2:30 am

What causes this Script error?

Post by KingWolfer » February 8th, 2024, 5:22 am

I also get allot of script errors involving vehicles, especially when the game had loaded in, (Possibly due to saving when allot of people are using bikes/cars in the morning for work/school?)

Can I just ignore this script error considering these errors never really stop me from getting to week 100 without a single crash? And if not, how do I prevent these errors as no mods outside Nraas are being used in this save.

<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="100"/>
<BuildVersion value="0.0.0.32"/>
<Installed value="BaseGame"/>
<Enumerator value="2"/>
<Content>


-- Script Errors --


Object:

Name: Darlene Bunch
Type: Sims3.Gameplay.Actors.Sim
Object id: 0xf29400d4d3bba560
Position: (1219.2900, 49.0649, 1201.0420)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Peep’s Peak - 4br, 4ba
Lot Address: 16 Maywood Lane
IsValid: True
World: SunsetValley
OnVacation: False
Season: None
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: Bunch
LotHome: Peep’s Peak - 4br, 4ba
SimDescription:

Name: Darlene Bunch
Age: Child
Gender: Female
SimDescriptionId: 173
LotHomeId: 0
HomeWorld: SunsetValley
Proper Genealogy
Valid: True
Species: Human
Household: Bunch
Occult: None
Alien: 0
Career: <Unemployed>
School: Elementary School (1)
Lot: Peep’s Peak - 4br, 4ba
Address: 16 Maywood Lane
Skill Homework: 2
Trait Brave
Trait Unlucky
Trait Daredevil

Interactions:
1: Visit Central Park
Sims3.Gameplay.Core.VisitCommunityLot+Definition
Sims3.Gameplay.Core.VisitCommunityLot+Definition
Autonomous
2: Get In Car As Passenger
Sims3.Gameplay.Objects.Vehicles.GetInCarPassenger+Definition
Sims3.Gameplay.Objects.Vehicles.GetInCarPassenger+Definition
Autonomous
3: Be Chatted To
Sims3.Gameplay.Socializing.SocialInteractionB+Definition
Sims3.Gameplay.Socializing.SocialInteractionB+Definition
NonCriticalNPCBehavior

Counter: 1
Sim-Time: Fri. at 17:36
Start-Time: 02/08/2024 20:58:43
PreLoadup-Time: 02/08/2024 20:58:48
Loadup-Time: 02/08/2024 20:59:05
Log-Time: 02/08/2024 21:16:17

System.InvalidOperationException: Comparison threw an exception. ---> System.StackOverflowException: The maximum stack depth for the interpreter has been exceeded.
#0: 0x00007 ret in System.Collections.Generic.System.Collections.Generic.IEquatableOfTEqualityComparer`1:GetHashCode (ulong) (1FC23FC8 [1/0x1] )
#1: 0x00014 callvirt in System.Collections.Generic.System.Collections.Generic.Dictionary`2:GetPrev (ulong,int&amp;) (20B9FAC0 [1/0x1] [1301037036] )
#2: 0x00009 call in System.Collections.Generic.System.Collections.Generic.Dictionary`2:GetSlot (ulong,int&amp;) (20B9FAC0 [1/0x1] [1301037036] )
#3: 0x00009 call in System.Collections.Generic.System.Collections.Generic.Dictionary`2:TryGetValue (ulong,Sims3.Gameplay.Opportunities.Opportunity&amp;) (20B9FAC0 [1/0x1] [4D8C3FB4] )
#4: 0x0000d callvirt in Sims3.Gameplay.Opportunities.Sims3.Gameplay.Opportunities.OpportunityManager:GetActiveOpportunity (Sims3.Gameplay.Opportunities.OpportunityCategory) (223AEA50 [1] )
#5: 0x00014 callvirt in Sims3.Gameplay.MapTags.Sims3.Gameplay.MapTags.OpportunityMapTag:get_Opportunity () ()
#6: 0x00001 call in Sims3.Gameplay.MapTags.Sims3.Gameplay.MapTags.OpportunityMapTag:get_TagType () ()
#7: 0x0000e callvirt in Sims3.UI.Sims3.UI.MapTagController:<.cctor>b__0 (Sims3.UI.IMapTag,Sims3.UI.IMapTag) ([4D5DC2B8] [21B3A7A0] )
#8: 0x00000 in System.System.Comparison`1:Invoke (Sims3.UI.IMapTag,Sims3.UI.IMapTag) (204DA8E8 [4D5DC2B8] [21B3A7A0] )
#9: 0x00056 callvirt in System.System.Array:qsort (Sims3.UI.IMapTag[],int,int,System.Comparison`1) ([2F6CCAA0] [0] [132] [3409723890582005992/0x2f51c5d0204da8e8] )
#10: 0x0002b call in System.System.Array:Sort (Sims3.UI.IMapTag[],int,System.Comparison`1) ([2F6CCAA0] [133] [541960424/0x204da8e8] )
#11: 0x0000a call in System.Collections.Generic.System.Collections.Generic.List`1:Sort (System.Comparison`1) (2F8D1E10 [541960424/0x204da8e8] )
#12: 0x00036 callvirt in Sims3.UI.Sims3.UI.MapTagController:OnMapTagRemoved (Sims3.UI.IMapTag) (211068D0 [2F51C5D0] )
#13: 0x00000 in Sims3.UI.Sims3.UI.MapTagChangedDelegate:Invoke (Sims3.UI.IMapTag) (20E860F0 [2F51C5D0] )
#14: 0x0000c callvirt in Sims3.Gameplay.MapTags.Sims3.Gameplay.MapTags.MapTagsModel:FireMapTagRemoved (Sims3.UI.IMapTag) (21554500 [2F51C5D0] )
#15: 0x00028 callvirt in Sims3.Gameplay.MapTags.Sims3.Gameplay.MapTags.MapTagManager:RemoveTag (Sims3.Gameplay.MapTags.MapTag) (4D5CBBD0 [2F51C5D0] )
#16: 0x0001a call in Sims3.Gameplay.MapTags.Sims3.Gameplay.MapTags.MapTagManager:RemoveTag (Sims3.SimIFace.ObjectGuid) (4D5CBBD0 [vt:4D8C3B4C] )
#17: 0x0000d call in Sims3.Gameplay.MapTags.Sims3.Gameplay.MapTags.MapTagManager:RemoveTag (Sims3.Gameplay.Abstracts.GameObject) (4D5CBBD0 [20DDA000] )
#18: 0x00093 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Car:OnRemoveSimFromVehicle (Sims3.Gameplay.Actors.Sim) (20DDA000 [3032F400] )
#19: 0x00013 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Car:ReleaseSim (Sims3.Gameplay.Actors.Sim,bool) (20DDA000 [3032F400] [0] )
#20: 0x0012c callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Car:GetOut (Sims3.Gameplay.Actors.Sim,Sims3.SimIFace.Matrix44&amp;,bool) (20DDA000 [3032F400] [vt:4D8C3970] [0] )
#21: 0x00022 call in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Car:GetOut (Sims3.Gameplay.Actors.Sim,bool) (20DDA000 [3032F400] [0] )
#22: 0x0005d callvirt in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoToPointState:OnParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [3032F400] )
#23: 0x00018 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Situation:NotifyParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [3032F400] )
#24: 0x0000c callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Situation:NotifyParticipantDeleted (Sims3.Gameplay.Actors.Sim) (1FE80E40 [3032F400] )
#25: 0x0002d callvirt in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoToPointState:End (Sims3.Gameplay.Actors.Sim,bool) (20662200 [3032F400] [0] )
#26: 0x00008 call in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoToPointState:EndingCallbackFailure (Sims3.Gameplay.Actors.Sim,single) (20662200 [3032F400] [0] )
#27: 0x00000 in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Callback:Invoke (Sims3.Gameplay.Actors.Sim,single) (2EB84500 [3032F400] [0] )
#28: 0x0000f callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.IopWithCallbacks:CallbackOnFailure (Sims3.Gameplay.Actors.Sim) (2EB844D8 [3032F400] )
#29: 0x00014 callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:CallCallbackOnFailure (Sims3.Gameplay.Actors.Sim) (20640240 [3032F400] )
#30: 0x00071 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:CleanupInteraction (Sims3.Gameplay.Interactions.InteractionInstance,bool,bool) (2235DA50 [20640240] [0] [0] )
#31: 0x0008b call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:RemoveInteraction (int,bool,bool) (2235DA50 [1] [0] [0] )
#32: 0x0000a call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:RemoveInteraction (int,bool) (2235DA50 [1] [0] )
#33: 0x00067 call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:RemoveInteractionByRef (Sims3.Gameplay.Interactions.InteractionInstance) (2235DA50 [20640240] )
#34: 0x00048 callvirt in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoHereWithChildSituation:OnParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [3032F400] )
#35: 0x00005 call in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoToPointState:OnParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [3032F400] )
#36: 0x00018 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Situation:NotifyParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [3032F400] )
#37: 0x0000c callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Situation:NotifyParticipantDeleted (Sims3.Gameplay.Actors.Sim) (1FE80E40 [3032F400] )
#38: 0x00072 call in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation:OnParticipantDeleted (Sims3.Gameplay.Actors.Sim) (1FE80E40 [2F69D400] )
#39: 0x00018 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Situation: 1yParticipantDeleted (Sims3.Gameplay.Actors.Sim) (1FE80E40 [2F69D400] )
#40: 0x0002d callvirt in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoToPointState:End (Sims3.Gameplay.Actors.Sim,bool) (20662200 [2F69D400] [0] )
#41: 0x00008 call in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoToPointState:EndingCallbackFailure (Sims3.Gameplay.Actors.Sim,single) (20662200 [2F69D400] [0] )
#42: 0x00000 in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Callback:Invoke (Sims3.Gameplay.Actors.Sim,single) (2EB99870 [2F69D400] [0] )
#43: 0x0000f callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.IopWithCallbacks:CallbackOnFailure (Sims3.Gameplay.Actors.Sim) (2EB99820 [2F69D400] )
#44: 0x00014 callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:CallCallbackOnFailure (Sims3.Gameplay.Actors.Sim) (20640B40 [2F69D400] )
#45: 0x00071 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:CleanupInteraction (Sims3.Gameplay.Interactions.InteractionInstance,bool,bool) (21917F00 [20640B40] [0] [0] )
#46: 0x0008b call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:RemoveInteraction (int,bool,bool) (21917F00 [1] [0] [0] )
#47: 0x0000a call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:RemoveInteraction (int,bool) (21917F00 [1] [0] )
#48: 0x00067 call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:RemoveInteractionByRef (Sims3.Gameplay.Interactions.InteractionInstance) (21917F00 [20640B40] )
#49: 0x00048 callvirt in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoHereWithChildSituation:OnParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [2F69D400] )
#50: 0x00005 call in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoToPointState:OnParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [2F69D400] )
#51: 0x00018 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Situation:NotifyParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [2F69D400] )
#52: 0x0000c callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Situation:NotifyParticipantDeleted (Sims3.Gameplay.Actors.Sim) (1FE80E40 [2F69D400] )
#53: 0x000d2 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.GoHereWithHoldingInteraction:Run () ()
#54: 0x00013 ret in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.SlaveLeaderGoHereWith:Run () ()
#55: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#56: 0x00116 stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1,Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation/OnFailBehavior,Sims3.SimIFace.Vector3) (20BCB540 [301A09A0] [4641240891776536816/0x406900002f5b90f0] [0] [vt:1FC103C4] )
#57: 0x00014 vtresult in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (2F69D400 [301A09A0] [4602340226220396784/0x3fdecc0d2f5b90f0] )
#58: 0x00437 stloc.u1 in Sims3.Gameplay.Core.Sims3.Gameplay.Core.VisitCommunityLot:Run () ()
#59: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#60: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#61: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#62: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#63: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
--- End of inner exception stack trace ---

#0: 0x00039 throw in System.System.Array:Sort (Sims3.UI.IMapTag[],int,System.Comparison`1) ([2F6CCAA0] [133] [541960424/0x204da8e8] )
#1: 0x0000a call in System.Collections.Generic.System.Collections.Generic.List`1:Sort (System.Comparison`1) (2F8D1E10 [541960424/0x204da8e8] )
#2: 0x00036 callvirt in Sims3.UI.Sims3.UI.MapTagController:OnMapTagRemoved (Sims3.UI.IMapTag) (211068D0 [2F51C5D0] )
#3: 0x00000 in Sims3.UI.Sims3.UI.MapTagChangedDelegate:Invoke (Sims3.UI.IMapTag) (20E860F0 [2F51C5D0] )
#4: 0x0000c callvirt in Sims3.Gameplay.MapTags.Sims3.Gameplay.MapTags.MapTagsModel:FireMapTagRemoved (Sims3.UI.IMapTag) (21554500 [2F51C5D0] )
#5: 0x00028 callvirt in Sims3.Gameplay.MapTags.Sims3.Gameplay.MapTags.MapTagManager:RemoveTag (Sims3.Gameplay.MapTags.MapTag) (4D5CBBD0 [2F51C5D0] )
#6: 0x0001a call in Sims3.Gameplay.MapTags.Sims3.Gameplay.MapTags.MapTagManager:RemoveTag (Sims3.SimIFace.ObjectGuid) (4D5CBBD0 [vt:4D8C3B4C] )
#7: 0x0000d call in Sims3.Gameplay.MapTags.Sims3.Gameplay.MapTags.MapTagManager:RemoveTag (Sims3.Gameplay.Abstracts.GameObject) (4D5CBBD0 [20DDA000] )
#8: 0x00093 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Car:OnRemoveSimFromVehicle (Sims3.Gameplay.Actors.Sim) (20DDA000 [3032F400] )
#9: 0x00013 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Car:ReleaseSim (Sims3.Gameplay.Actors.Sim,bool) (20DDA000 [3032F400] [0] )
#10: 0x0012c callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Car:GetOut (Sims3.Gameplay.Actors.Sim,Sims3.SimIFace.Matrix44&amp;,bool) (20DDA000 [3032F400] [vt:4D8C3970] [0] )
#11: 0x00022 call in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.Car:GetOut (Sims3.Gameplay.Actors.Sim,bool) (20DDA000 [3032F400] [0] )
#12: 0x0005d callvirt in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoToPointState:OnParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [3032F400] )
#13: 0x00018 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Situation:NotifyParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [3032F400] )
#14: 0x0000c callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Situation:NotifyParticipantDeleted (Sims3.Gameplay.Actors.Sim) (1FE80E40 [3032F400] )
#15: 0x0002d callvirt in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoToPointState:End (Sims3.Gameplay.Actors.Sim,bool) (20662200 [3032F400] [0] )
#16: 0x00008 call in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoToPointState:EndingCallbackFailure (Sims3.Gameplay.Actors.Sim,single) (20662200 [3032F400] [0] )
#17: 0x00000 in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Callback:Invoke (Sims3.Gameplay.Actors.Sim,single) (2EB84500 [3032F400] [0] )
#18: 0x0000f callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.IopWithCallbacks:CallbackOnFailure (Sims3.Gameplay.Actors.Sim) (2EB844D8 [3032F400] )
#19: 0x00014 callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:CallCallbackOnFailure (Sims3.Gameplay.Actors.Sim) (20640240 [3032F400] )
#20: 0x00071 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:CleanupInteraction (Sims3.Gameplay.Interactions.InteractionInstance,bool,bool) (2235DA50 [20640240] [0] [0] )
#21: 0x0008b call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:RemoveInteraction (int,bool,bool) (2235DA50 [1] [0] [0] )
#22: 0x0000a call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:RemoveInteraction (int,bool) (2235DA50 [1] [0] )
#23: 0x00067 call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:RemoveInteractionByRef (Sims3.Gameplay.Interactions.InteractionInstance) (2235DA50 [20640240] )
#24: 0x00048 callvirt in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoHereWithChildSituation:OnParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [3032F400] )
#25: 0x00005 call in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoToPointState:OnParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [3032F400] )
#26: 0x00018 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Situation:NotifyParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [3032F400] )
#27: 0x0000c callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Situation:NotifyParticipantDeleted (Sims3.Gameplay.Actors.Sim) (1FE80E40 [3032F400] )
#28: 0x00072 call in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation:OnParticipantDeleted (Sims3.Gameplay.Actors.Sim) (1FE80E40 [2F69D400] )
#29: 0x00018 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Situation:NotifyParticipantDeleted (Sims3.Gameplay.Actors.Sim) (1FE80E40 [2F69D400] )
#30: 0x0002d callvirt in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoToPointState:End (Sims3.Gameplay.Actors.Sim,bool) (20662200 [2F69D400] [0] )
#31: 0x00008 call in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoToPointState:EndingCallbackFailure (Sims3.Gameplay.Actors.Sim,single) (20662200 [2F69D400] [0] )
#32: 0x00000 in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Callback:Invoke (Sims3.Gameplay.Actors.Sim,single) (2EB99870 [2F69D400] [0] )
#33: 0x0000f callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.IopWithCallbacks:CallbackOnFailure (Sims3.Gameplay.Actors.Sim) (2EB99820 [2F69D400] )
#34: 0x00014 callvirt in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:CallCallbackOnFailure (Sims3.Gameplay.Actors.Sim) (20640B40 [2F69D400] )
#35: 0x00071 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:CleanupInteraction (Sims3.Gameplay.Interactions.InteractionInstance,bool,bool) (21917F00 [20640B40] [0] [0] )
#36: 0x0008b call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:RemoveInteraction (int,bool,bool) (21917F00 [1] [0] [0] )
#37: 0x0000a call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:RemoveInteraction (int,bool) (21917F00 [1] [0] )
#38: 0x00067 call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:RemoveInteractionByRef (Sims3.Gameplay.Interactions.InteractionInstance) (21917F00 [20640B40] )
#39: 0x00048 callvirt in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoHereWithChildSituation:OnParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [2F69D400] )
#40: 0x00005 call in Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation+GoToPointState:OnParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [2F69D400] )
#41: 0x00018 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Situation:NotifyParticipantDeleted (Sims3.Gameplay.Actors.Sim) (20662200 [2F69D400] )
#42: 0x0000c callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Situation:NotifyParticipantDeleted (Sims3.Gameplay.Actors.Sim) (1FE80E40 [2F69D400] )
#43: 0x000d2 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.GoHereWithHoldingInteraction:Run () ()
#44: 0x00013 ret in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.SlaveLeaderGoHereWith:Run () ()
#45: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#46: 0x00116 stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1,Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation/OnFailBehavior,Sims3.SimIFace.Vector3) (20BCB540 [301A09A0] [4641240891776536816/0x406900002f5b90f0] [0] [vt:1FC103C4] )
#47: 0x00014 vtresult in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (2F69D400 [301A09A0] [4602340226220396784/0x3fdecc0d2f5b90f0] )
#48: 0x00437 stloc.u1 in Sims3.Gameplay.Core.Sims3.Gameplay.Core.VisitCommunityLot:Run () ()
#49: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#50: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#51: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#52: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#53: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Loaded Assemblies:
NRaasDebugEnabler: Version 54
NRaasErrorTrap: Version 100
NRaasMasterController: Version 134
NRaasOverwatch: Version 122
NRaasRegister: Version 81
NRaasRetuner: Version 10
NRaasSaver: Version 21
NRaasTraffic: Version 21
ScriptCore
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
System
System.Xml
UI
mscorlib
</Content>
</NRaas.ErrorTrap>

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Chain_Reaction
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What causes this Script error?

Post by Chain_Reaction » February 8th, 2024, 7:41 am

That's just.. a whole lot of failure at once there. That particular error you can ignore, yes. The routing system got carried away when it timed out. There's nothing you can do to prevent them but you shouldn't be seeing them super frequently. If you are, have you added or changed any lots in the world and perhaps opened up routing issues?

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