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ririnee
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A null value was found where an object instance was required.

Post by ririnee » January 18th, 2024, 4:26 am

Knight wrote:
January 18th, 2024, 4:10 am
ririnee wrote:
January 18th, 2024, 3:23 am
My problem with simstate is that i deleted the mod a long time ago and deleted cache files too, but everytime im in game, the same scripterror occur and i have a welcome message in the right bar like "welcome to simstate". Also i have a simstate page in lessons (idk how it is in english).
How can i delete this mod completely?
I assume you still have the mod file somewhere. For the latest version its default name is SimStateDudes_SimState_Release_V1.4_WITH_UI.package or SimStateDudes_SimState_Release_V1.4_WITHOUT_UI.package depending on which version you installed.
i cant find it anywhere, all of my cc are categorized, i tried to find it in documents, disk, computer, but it only occur in magical scripterror as "please delete me i cant handle this mod anymore" :/
i tried to download it again and delete, but it still has page in lessons and welcome message

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Knight
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A null value was found where an object instance was required.

Post by Knight » January 18th, 2024, 4:31 am

ririnee wrote:
January 18th, 2024, 4:26 am
i cant find it anywhere, all of my cc are categorized, i tried to find it in documents, disk, computer, but it only occur in magical scripterror as "please delete me i cant handle this mod anymore" :/
i tried to download it again and delete, but it still has page in lessons and welcome message
Hmm. Can you upload one of these logs here? It would be interesting to see if this mod shows up in the loaded assemblies or not. 🤔

ririnee
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A null value was found where an object instance was required.

Post by ririnee » January 20th, 2024, 3:48 am

Knight post_id=98898 time=1705570300 user_id=18725 wrote:
ririnee post_id=98897 time=1705570000 user_id=25842 wrote: i cant find it anywhere, all of my cc are categorized, i tried to find it in documents, disk, computer, but it only occur in magical scripterror as "please delete me i cant handle this mod anymore" :/
i tried to download it again and delete, but it still has page in lessons and welcome message
Hmm. Can you upload one of these logs here? It would be interesting to see if this mod shows up in the loaded assemblies or not. 🤔
i dont really know where to find it, it occured several times in a blue window with "delete\print\etc" after loading my save file, but now i dont have this blue window. in scripterror files i only have information about stuck sims now.
upd oh i see it in loaded assemblies in one of those stuck sim error

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Knight
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A null value was found where an object instance was required.

Post by Knight » January 20th, 2024, 4:20 am

ririnee wrote:
January 20th, 2024, 3:48 am
upd oh i see it in loaded assemblies in one of those stuck sim error
Then the mod is still present, maybe you changed its name. I would try running the game with only NRaas mods and then, if everything is fine, check all mods with a size of 2-3 MB.

ririnee
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A null value was found where an object instance was required.

Post by ririnee » January 20th, 2024, 5:37 am

Knight post_id=98951 time=1705742445 user_id=18725 wrote:
ririnee post_id=98950 time=1705740535 user_id=25842 wrote: upd oh i see it in loaded assemblies in one of those stuck sim error
Then the mod is still present, maybe you changed its name. I would try running the game with only NRaas mods and then, if everything is fine, check all mods with a size of 2-3 MB.
i did run the game like this and simstate message and lessons are still on

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Knight
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A null value was found where an object instance was required.

Post by Knight » January 20th, 2024, 6:29 am

ririnee wrote:
January 20th, 2024, 5:37 am
i did run the game like this and simstate message and lessons are still on
That's weird. Are you sure you removed everything except the NRaas mods?

My last thought, what you can do besides reinstalling everything, is to check if you have any mods installed the old way. Maybe someone here has any other ideas.

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A null value was found where an object instance was required.

Post by igazor » January 20th, 2024, 9:51 am

Here are some additional ideas.

1 - Do you use merged content? You would know if you merged it yourself by way of S3PE or CCMagic as it's not something that happens by accident. But the mod may have been included in a merged package of other things and is thus still present.

2 - Check to see if the TS3 user game folder in Documents, the one that you have removed the mod from, is really the game folder that TS3 is using. There will be a file present within it called DeviceConfig.log (it may show up as just DeviceConfig but it's the same file). Do a right-click and Properties on it. The modification date/time of this file should exactly match the last time you started the game. If you aren't sure, then close all windows and start up TS3. The modification date/time of that file should update instantly. If it is stale, then you have another game folder somewhere on your system (with the mod in it) that the game is really using.

3 - If all else fails, drag your entire TS3 user game folder out of Documents to your desktop or rename it for safekeeping, you can put it back later, and start up the game. A fresh game folder should be created automatically, with no content, mods, or game saves in it. Start up a test game just to confirm that it is all EA standard and no mods load. If this works, then you could keep the new game folder and slowly begin adding your content and game saves back into it from the older folder, hopefully without the mod that's causing problems, until you have things playable the way they once were again.

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