CTD When sims try to go to rabbit hole

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thelostworld19
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Posts: 3
Joined: May 15th, 2023, 1:50 am

CTD When sims try to go to rabbit hole

Post by thelostworld19 » May 21st, 2023, 4:15 pm

I got a bunch of ErrorTrap messages about a StoryProgresson script error changing kids parents to vehicles as they tried to go to school that eventually led to a CTD
Any help with this situation would be greatly appreciated
This is the last log that was created before the CTD occurred:
<?xml version="1.0" encoding="utf-8"?>
<NRaas.StoryProgression>
<ModVersion value="267"/>
<BuildVersion value="0.2.0.32"/>
<Installed value="BaseGame, EP1, SP1, EP2, EP3, EP4, EP5, EP6, EP7, EP8, EP9, EP10, EP11"/>
<Enumerator value="2"/>
<Content>


-- Script Errors --


Object:

Name: Cora Pa'Lhaxalic
Type: Sims3.Gameplay.Actors.Sim
Object id: 0xa70200cc53837e10
Position: (391.5242, 57.8289, 361.4201)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.WorldLot
Lot Name:
Lot Address:
IsValid: True
World: MoonlightFalls
OnVacation: False
Season: Spring
Parent:
Object:

Name: Taxi
Type: Sims3.Gameplay.Objects.Vehicles.Taxi
Object id: 0x4d9500cc60eb5a00
Position: (390.8980, 57.2911, 362.0004)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.WorldLot
Lot Name:
Lot Address:
IsValid: True
World: MoonlightFalls
OnVacation: False
Season: Spring
Posture: Sims3.Gameplay.Objects.Vehicles.SittingInVehicle
Household: Slymer-Mcgrath
LotHome: Massively Massive Mansion - 3br, 3ba, 3hb
SimDescription:

Name: Cora Pa'Lhaxalic
Age: Teen
Gender: Female
SimDescriptionId: 12034182014440870752
LotHomeId: 0
HomeWorld: MoonlightFalls
Proper Genealogy
Valid: True
Species: Human
Household: Slymer-Mcgrath
Occult: None
Alien: 0.5506051
Career: Alchemist (1)
School: High School (1)
Lot: Massively Massive Mansion - 3br, 3ba, 3hb
Address: 230 Valley View Drive
Skill Ballet: 1
Skill Homework: 5
Skill Athletic: 0
Skill Cooking: 2
Skill Photography: 0
Skill Nerd Influence: 0
Skill Water Balloon / Snowball Fight: 0
Skill Social Networking: 0
Trait Jock
Trait Brave
Trait Neurotic
Trait Flirty
Trait Nerd
Trait Inappropriate

Interactions:
1: Attend School (2:00 PM)
NRaas.StoryProgressionSpace.Interactions.GoToSchoolInRabbitHoleEx+Definition
NRaas.StoryProgressionSpace.Interactions.GoToSchoolInRabbitHoleEx+Definition
UserDirected

Object:

Name: Everglow Academy &amp; Coliseum
Type: Sims3.Gameplay.Objects.RabbitHoles.SchoolRabbitHole
Object id: 0xa702009de6d84250
Position: (-20000.0000, -20000.0000, -20000.0000)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.WorldLot
Lot Name:
Lot Address:
IsValid: True
World: MoonlightFalls
OnVacation: False
Season: Spring
Counter: 10
Sim-Time: Tue. at 8:46 AM
Start-Time: 05/21/2023 12:43:11
PreLoadup-Time: 05/21/2023 12:43:31
Loadup-Time: 05/21/2023 12:45:15
Log-Time: 05/21/2023 12:54:46

System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
#0: 0x0000d throw in System.Collections.Generic.System.Collections.Generic.List`1:get_Item (int) (6182B9A8 [0] )
#1: 0x001fc callvirt in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:DoRoute (Sims3.SimIFace.Route) (61B5C540 [00000000] )
#2: 0x00116 stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoSingleRoute (Sims3.SimIFace.Route,bool) (61B5C540 [00000000] [0] )
#3: 0x000f6 stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRoute (Sims3.SimIFace.Route) (61B5C540 [00000000] )
#4: 0x0001d ret in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1,Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation/OnFailBehavior,Sims3.SimIFace.Vector3) (61B5C540 [00000000] [0/0x0] [0] [vt:00000000] )
#5: 0x00014 vtresult in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (5A5A6000 [00000000] [0/0x0] )
#6: 0x00164 ret in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteOutside (Sims3.Gameplay.Actors.Sim,System.Collections.Generic.List`1,Sims3.SimIFace.Slot,bool,bool,bool,bool) (61F46270 [00000000] [0/0x0] [0] [0] [0] [0] [0] )
#7: 0x0034e stloc.u1 in NRaas.StoryProgressionSpace.Interactions.NRaas.StoryProgressionSpace.Interactions.GoToSchoolInRabbitHoleEx:RouteNearEntranceAndEnterRabbitHole (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.RabbitHole/IRabbitHoleFollowers,Sims3.Gameplay.Abstracts.RabbitHole/BeforeEnteringRabbitHoleDelegate,bool,Sims3.SimIFace.Route/RouteMetaType,bool) (61B5C2A0 [00000000] [00000000] [00000000] [0] [0] [0] )
#8: 0x00023 stloc.u1 in NRaas.StoryProgressionSpace.Interactions.NRaas.StoryProgressionSpace.Interactions.GoToSchoolInRabbitHoleEx:RouteNearEntranceAndIntoBuilding (bool,Sims3.SimIFace.Route/RouteMetaType) (61B5C2A0 [0] [0] )
#9: 0x000a9 brfalse.i4.s in Sims3.Gameplay.Abstracts.RabbitHole+RabbitHoleInteraction`2:Run () ()
#10: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#11: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#12: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#13: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#14: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Object:

Name: Dana Blanestreet
Type: Sims3.Gameplay.Actors.Sim
Object id: 0xa70200cc53838c30
Position: (897.3982, 48.0373, 520.4784)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.WorldLot
Lot Name:
Lot Address:
IsValid: True
World: MoonlightFalls
OnVacation: False
Season: Spring
Parent:
Object:

Name: Taxi
Type: Sims3.Gameplay.Objects.Vehicles.Taxi
Object id: 0x4d9500cc60eb58e0
Position: (897.7943, 47.5006, 521.2355)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.WorldLot
Lot Name:
Lot Address:
IsValid: True
World: MoonlightFalls
OnVacation: False
Season: Spring
Posture: Sims3.Gameplay.Objects.Vehicles.SittingInVehicle
Household: Snypes
LotHome: Pleasant Place - 4br, 4 ba
SimDescription:

Name: Dana Blanestreet
Age: Teen
Gender: Male
SimDescriptionId: 10092849067397347216
LotHomeId: 6765814329205665856
HomeWorld: MoonlightFalls
Proper Genealogy
Valid: True
Species: Human
Household: Snypes
Occult: None
Alien: 0.005993765
Career: Bookstore Clerk (1)
School: High School (1)
Lot: Pleasant Place - 4br, 4 ba
Address: 1120 Merchant Way
Skill Homework: 5
Skill Scouting: 0
Skill Skating: 1
Skill Photography: 0
Skill Fishing: 1
Skill Jock Influence: 0
Skill Social Networking: 0
Skill Handiness: 1
Trait Over-Emotional
Trait Brave
Trait Daredevil
Trait Athletic

Interactions:
1: Attend School (2:00 PM)
NRaas.StoryProgressionSpace.Interactions.GoToSchoolInRabbitHoleEx+Definition
NRaas.StoryProgressionSpace.Interactions.GoToSchoolInRabbitHoleEx+Definition
UserDirected

Object:

Name: Everglow Academy &amp; Coliseum
Type: Sims3.Gameplay.Objects.RabbitHoles.SchoolRabbitHole
Object id: 0xa702009de6d84250
Position: (-20000.0000, -20000.0000, -20000.0000)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.WorldLot
Lot Name:
Lot Address:
IsValid: True
World: MoonlightFalls
OnVacation: False
Season: Spring
Counter: 11
Sim-Time: Tue. at 8:47 AM
Start-Time: 05/21/2023 12:43:11
PreLoadup-Time: 05/21/2023 12:43:31
Loadup-Time: 05/21/2023 12:45:15
Log-Time: 05/21/2023 12:54:46

System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
#0: 0x0000d throw in System.Collections.Generic.System.Collections.Generic.List`1:get_Item (int) (61822DF8 [0] )
#1: 0x001fc callvirt in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:DoRoute (Sims3.SimIFace.Route) (61B389A0 [00000000] )
#2: 0x00116 stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoSingleRoute (Sims3.SimIFace.Route,bool) (61B389A0 [00000000] [0] )
#3: 0x000f6 stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRoute (Sims3.SimIFace.Route) (61B389A0 [00000000] )
#4: 0x0001d ret in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1,Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation/OnFailBehavior,Sims3.SimIFace.Vector3) (61B389A0 [00000000] [0/0x0] [0] [vt:00000000] )
#5: 0x00014 vtresult in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (5A404400 [00000000] [0/0x0] )
#6: 0x00164 ret in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteOutside (Sims3.Gameplay.Actors.Sim,System.Collections.Generic.List`1,Sims3.SimIFace.Slot,bool,bool,bool,bool) (61F46270 [00000000] [0/0x0] [0] [0] [0] [0] [0] )
#7: 0x0034e stloc.u1 in NRaas.StoryProgressionSpace.Interactions.NRaas.StoryProgressionSpace.Interactions.GoToSchoolInRabbitHoleEx:RouteNearEntranceAndEnterRabbitHole (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.RabbitHole/IRabbitHoleFollowers,Sims3.Gameplay.Abstracts.RabbitHole/BeforeEnteringRabbitHoleDelegate,bool,Sims3.SimIFace.Route/RouteMetaType,bool) (61B38700 [00000000] [00000000] [00000000] [0] [0] [0] )
#8: 0x00023 stloc.u1 in NRaas.StoryProgressionSpace.Interactions.NRaas.StoryProgressionSpace.Interactions.GoToSchoolInRabbitHoleEx:RouteNearEntranceAndIntoBuilding (bool,Sims3.SimIFace.Route/RouteMetaType) (61B38700 [0] [0] )
#9: 0x000a9 brfalse.i4.s in Sims3.Gameplay.Abstracts.RabbitHole+RabbitHoleInteraction`2:Run () ()
#10: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#11: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#12: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#13: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#14: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Object:

Name: Chris Goodfellow
Type: Sims3.Gameplay.Actors.Sim
Object id: 0xa70200cc53837310
Position: (411.4302, 48.0373, 652.5017)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.WorldLot
Lot Name:
Lot Address:
IsValid: True
World: MoonlightFalls
OnVacation: False
Season: Spring
Parent:
Object:

Name: Taxi
Type: Sims3.Gameplay.Objects.Vehicles.Taxi
Object id: 0x4d9500cc60eb5920
Position: (411.6451, 47.5006, 651.6747)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.WorldLot
Lot Name:
Lot Address:
IsValid: True
World: MoonlightFalls
OnVacation: False
Season: Spring
Posture: Sims3.Gameplay.Objects.Vehicles.SittingInVehicle
Household: Goodfellow-Hoppcraft
LotHome: Massively Massive Mansion - 3br, 3ba, 3hb
SimDescription:

Name: Chris Goodfellow
Age: Teen
Gender: Male
SimDescriptionId: 12034181986055013936
LotHomeId: 6765814332835798752
HomeWorld: MoonlightFalls
Proper Genealogy
Valid: True
Species: Human
Household: Goodfellow-Hoppcraft
Occult: Fairy
Alien: 0.0473704
Career: Bookstore Clerk (1)
School: High School (1)
Lot: Massively Massive Mansion - 3br, 3ba, 3hb
Address: 29 S Falls Ave
Skill Homework: 5
Skill Styling: 0
Skill Mixology: 0
Skill Fairy Magic: 0
Skill Chess: 2
Skill Photography: 0
Skill Rebel Influence: 0
Skill Guitar: 0
Skill Social Networking: 0
Skill Tattoo Art: 0
Trait Couch Potato
Trait Fairy
Trait Unstable
Trait Rocker
Trait Heavy Sleeper
Trait Kleptomaniac

Interactions:
1: Attend School (2:00 PM)
NRaas.StoryProgressionSpace.Interactions.GoToSchoolInRabbitHoleEx+Definition
NRaas.StoryProgressionSpace.Interactions.GoToSchoolInRabbitHoleEx+Definition
UserDirected

Object:

Name: Everglow Academy &amp; Coliseum
Type: Sims3.Gameplay.Objects.RabbitHoles.SchoolRabbitHole
Object id: 0xa702009de6d84250
Position: (-20000.0000, -20000.0000, -20000.0000)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.WorldLot
Lot Name:
Lot Address:
IsValid: True
World: MoonlightFalls
OnVacation: False
Season: Spring
Counter: 12
Sim-Time: Tue. at 8:47 AM
Start-Time: 05/21/2023 12:43:11
PreLoadup-Time: 05/21/2023 12:43:31
Loadup-Time: 05/21/2023 12:45:15
Log-Time: 05/21/2023 12:54:46

System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
#0: 0x0000d throw in System.Collections.Generic.System.Collections.Generic.List`1:get_Item (int) (61830048 [0] )
#1: 0x001fc callvirt in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:DoRoute (Sims3.SimIFace.Route) (61B6DC40 [00000000] )
#2: 0x00116 stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoSingleRoute (Sims3.SimIFace.Route,bool) (61B6DC40 [00000000] [0] )
#3: 0x000f6 stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRoute (Sims3.SimIFace.Route) (61B6DC40 [00000000] )
#4: 0x0001d ret in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1,Sims3.Gameplay.Objects.Vehicles.GoHereWithSituation/OnFailBehavior,Sims3.SimIFace.Vector3) (61B6DC40 [00000000] [0/0x0] [0] [vt:00000000] )
#5: 0x00014 vtresult in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoRouteWithFollowers (Sims3.SimIFace.Route,System.Collections.Generic.List`1) (5A75FC00 [00000000] [0/0x0] )
#6: 0x00164 ret in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.RabbitHole:RouteOutside (Sims3.Gameplay.Actors.Sim,System.Collections.Generic.List`1,Sims3.SimIFace.Slot,bool,bool,bool,bool) (61F46270 [00000000] [0/0x0] [0] [0] [0] [0] [0] )
#7: 0x0034e stloc.u1 in NRaas.StoryProgressionSpace.Interactions.NRaas.StoryProgressionSpace.Interactions.GoToSchoolInRabbitHoleEx:RouteNearEntranceAndEnterRabbitHole (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Abstracts.RabbitHole/IRabbitHoleFollowers,Sims3.Gameplay.Abstracts.RabbitHole/BeforeEnteringRabbitHoleDelegate,bool,Sims3.SimIFace.Route/RouteMetaType,bool) (61B6D9A0 [00000000] [00000000] [00000000] [0] [0] [0] )
#8: 0x00023 stloc.u1 in NRaas.StoryProgressionSpace.Interactions.NRaas.StoryProgressionSpace.Interactions.GoToSchoolInRabbitHoleEx:RouteNearEntranceAndIntoBuilding (bool,Sims3.SimIFace.Route/RouteMetaType) (61B6D9A0 [0] [0] )
#9: 0x000a9 brfalse.i4.s in Sims3.Gameplay.Abstracts.RabbitHole+RabbitHoleInteraction`2:Run () ()
#10: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#11: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#12: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#13: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#14: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Loaded Assemblies:
01594630409241
03670287816340
28573011093883
31612627264690
31917047733732
37164889803984
37680742325532
70214830780050
73804277525751
78960707458934
ArsilRestorationSpellFix
Battery.Utility
Buzz_DigSiteFixer
Gamefreak130.ThankYouNotesFix
LazyDuchess.PuddingFaceFix
MummyProject
NRaasCareer: Version 87
NRaasConsigner: Version 22
NRaasDebugEnabler: Version 54
NRaasDecensor: Version 14
NRaasDreamer: Version 15
NRaasDresser: Version 38
NRaasErrorTrap: Version 100
NRaasHybrid: Version 10
NRaasMasterController: Version 134
NRaasMasterControllerCheats: Version 134
NRaasMasterControllerIntegration: Version 134
NRaasMover: Version 28
NRaasNoCD
NRaasOverwatch: Version 122
NRaasPortraitPanel: Version 33
NRaasRegister: Version 81
NRaasRelationshipPanel: Version 20
NRaasSelector: Version 13
NRaasStoryProgression: Version 267
NRaasStoryProgressionCareer: Version 268
NRaasStoryProgressionExtra: Version 266
NRaasStoryProgressionPopulation: Version 267
NRaasStoryProgressionRelationship: Version 267
NRaasVector: Version 19
NRaasWoohooer: Version 129
PlantsimPowerProject
PuddingFace_EnhancedFairies
PuddingFace_EnhancedGenies
PuddingFace_EnhancedMermaids
PuddingFace_EnhancedVampires
PuddingFace_EnhancedWerewolf
PuddingFace_EnhancedWitches
Savanita_BabyInteractions
ScriptCore
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
StoreObjectsBakersStation
StoreObjectsCarnivalFoodMachine
StoreObjectsCarousel
StoreObjectsCowPasture
StoreObjectsCraftersConsignment
StoreObjectsDoorOfLifeAndDeath
StoreObjectsFixerCar
StoreObjectsFountainGondola
StoreObjectsGalleryShopBase
StoreObjectsGalleryShopDoor
StoreObjectsGlassAndJewelryWorkbench
StoreObjectsGondola
StoreObjectsHotTubGrottoGeo
StoreObjectsJamMakingStation
StoreObjectsMillWheel
StoreObjectsRollerCoaster
StoreObjectsStaircaseLanding
StoreObjectsStaircaseLandingMansion
StoreObjectsStoreHarvestables
StoreObjectsTeaSet
StoreObjectsToyMachine
StoreObjectsTractor
StoreObjectsWhackAChicken
System
System.Xml
ToddlerSelfTeachWalk_Interaction
UI
mscorlib
</Content>
</NRaas.StoryProgression>

Best Answer by igazor » May 21st, 2023, 4:46 pm
Not entirely sure about this, but I think your issue is with the school. Does it help if you replace it with a new one?
thelostworld19 post_id=94858 time=1684700151 user_id=25146 wrote: Name: Taxi
Type: Sims3.Gameplay.Objects.Vehicles.Taxi
Object id: 0x4d9500cc60eb5a00
Position: (390.8980, 57.2911, 362.0004)
This is an example of a valid world lot position.
/
thelostworld19 post_id=94858 time=1684700151 user_id=25146 wrote: Name: Everglow Academy &amp; Coliseum
Type: Sims3.Gameplay.Objects.RabbitHoles.SchoolRabbitHole
Object id: 0xa702009de6d84250
Position: (-20000.0000, -20000.0000, -20000.0000)
This is not.

Is this the stock lot and rabbithole that comes with this world or have you modified it, are you perhaps using custom rabbithole doors or rugs, etc.? What if you were to give them a more typical standalone school to attend, without the sports coliseum combo thing attached?

GO TO FULL POST ➙

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igazor
Organizer
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Answers: 206
Location: Everyone should strive to find their inner platypus.

CTD When sims try to go to rabbit hole

Post by igazor » May 21st, 2023, 4:46 pm

Not entirely sure about this, but I think your issue is with the school. Does it help if you replace it with a new one?
thelostworld19 post_id=94858 time=1684700151 user_id=25146 wrote: Name: Taxi
Type: Sims3.Gameplay.Objects.Vehicles.Taxi
Object id: 0x4d9500cc60eb5a00
Position: (390.8980, 57.2911, 362.0004)
This is an example of a valid world lot position.
/
thelostworld19 post_id=94858 time=1684700151 user_id=25146 wrote: Name: Everglow Academy &amp; Coliseum
Type: Sims3.Gameplay.Objects.RabbitHoles.SchoolRabbitHole
Object id: 0xa702009de6d84250
Position: (-20000.0000, -20000.0000, -20000.0000)
This is not.

Is this the stock lot and rabbithole that comes with this world or have you modified it, are you perhaps using custom rabbithole doors or rugs, etc.? What if you were to give them a more typical standalone school to attend, without the sports coliseum combo thing attached?

thelostworld19
Reactions:
Posts: 3
Joined: May 15th, 2023, 1:50 am

CTD When sims try to go to rabbit hole

Post by thelostworld19 » May 21st, 2023, 4:49 pm

This is the stock lot and rabbithole in Moonlight falls.
I will try replacing it with a new one and let you know what happens.

thelostworld19
Reactions:
Posts: 3
Joined: May 15th, 2023, 1:50 am

CTD When sims try to go to rabbit hole

Post by thelostworld19 » May 21st, 2023, 5:41 pm

This did the trick. Thank you so much!!!

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Chain_Reaction
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CTD When sims try to go to rabbit hole

Post by Chain_Reaction » May 21st, 2023, 9:11 pm

igazor wrote:
May 21st, 2023, 4:46 pm
This is not.
That's actually normal for an object placed out of world which is what hackery combo rabbit holes do. They spawn the individual ones off in the void to be able to use their scripting.

The error it self is a routing error that can be fixed with GoHere. Unlikely to be causing the CTD though.

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igazor
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CTD When sims try to go to rabbit hole

Post by igazor » May 21st, 2023, 9:36 pm

Chain_Reaction post_id=94866 time=1684717889 user_id=2 wrote: That's actually normal for an object placed out of world which is what hackery combo rabbit holes do.
Yes, I realized that was probably the case after I posted. But that particular combo rabbithole and another one in Moonlight Falls gave our good friend icarus a lot of trouble when years ago he went around fixing them by way of...Overwatch, wasn't it...after which we learned (back then) that SN was the only EP he never had installed and he wanted no part of it, so he didn't really have that world to work with. The path of least resistance has, at least for me, always been to get rid of the combo rabbitholes in that world as it's not a bad world otherwise and things seem to run much smoother without them even when GoHere is in play.

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