Hi , i want to begin by saying i'm new with using sims mods and i'm not sure why this is happening with my game.
Every time i play i get a script error for every single sim in my neighbourhood and resetting the sim doesnt change anything.
<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="100"/>
<BuildVersion value="0.2.0.209"/>
<Installed value="BaseGame, EP1, SP1, EP2, EP3, SP3, EP4, SP4, EP5, SP5, EP6, SP7, EP7, EP8, EP9, EP10, EP11"/>
<Enumerator value="3"/>
<Content>
-- Script Errors --
Object:
Name: Emmaline Rhoen
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x109c00c07f9e4b10
Position: (1425.6130, 20.5042, 1281.0790)
Room id: 1
Level: 1
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Rustic Living
Lot Address: 11 Subalpine Cir.
IsValid: True
World: NonShipping
OnVacation: False
Season: Winter
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: Rhoen
LotHome: Rustic Living
SimDescription:
Name: Emmaline Rhoen
Age: Adult
Gender: Female
SimDescriptionId: 1196832427746656672
LotHomeId: 0
HomeWorld: NonShipping
Proper Genealogy
Valid: True
Species: Human
Household: Rhoen
Occult: None
Alien: 0
Career: Culinary (2)
School: <None>
Lot: Rustic Living
Address: 11 Subalpine Cir.
Skill Logic: 4
Skill Cooking: 10
Skill Photography: 0
Skill Social Networking: 0
Trait Insane
Trait Genius
Trait Natural Cook
Trait Grumpy
Trait Frugal
Interactions:
Counter: 3
Sim-Time: Wed. at 4:12 AM
Start-Time: 05/17/2022 18:15:13
PreLoadup-Time: 05/17/2022 18:16:13
Loadup-Time: 05/17/2022 18:16:48
Log-Time: 05/17/2022 19:40:15
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00060 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.TraitManager:RemoveElement (ulong) (54FFD3C0 [-3526036672732301632/0xcf110053f0ca76c0] )
#1: 0x00005 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.TraitManager:RemoveElement (Sims3.Gameplay.ActorSystems.TraitNames) (54FFD3C0 [-255166784] )
#2: 0x0003a callvirt in NRaas.CommonSpace.Tasks.ResetSimTask+CreationProtection:.ctor (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Actors.Sim,bool,bool,bool) (61943190 [54843D48] [9096F400] [0] [1] [0] )
#3: 0x00196 newobj in NRaas.CommonSpace.Tasks.NRaas.CommonSpace.Tasks.ResetSimTask:Perform (Sims3.Gameplay.Actors.Sim,bool) ([9096F400] [1] )
#4: 0x00005 call in NRaas.CommonSpace.Tasks.NRaas.CommonSpace.Tasks.ResetSimTask:OnPerform () ()
#5: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () ()
#6: 0x00003 callvirt in NRaas.Common+FunctionTask:Simulate () ()
Loaded Assemblies:
AniNoFridgeShopping
Dhalsims.TVPortable
Dhalsims.TablePortable
GetToKnow
NRaasCupcake: Version 6
NRaasErrorTrap: Version 100
NRaasGoHere: Version 44
NRaasMasterController: Version 134
NRaasMasterControllerCheats: Version 134
NRaasMasterControllerIntegration: Version 134
NRaasOverwatch: Version 122
NRaasPorter: Version 42
NRaasRelativity: Version 23
NRaasRetuner: Version 10
NRaasSaver: Version 21
NRaasStoryProgression: Version 267
NRaasWoohooer: Version 129
ScriptCore
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
StoreObjectsBakersStation
StoreObjectsCraftersConsignment
StoreObjectsGalleryShopBase
StoreObjectsGalleryShopDoor
StoreObjectsGlassAndJewelryWorkbench
StoreObjectsHotTubGrottoGeo
StoreObjectsJamMakingStation
StoreObjectsMillWheel
StoreObjectsRollerCoaster
StoreObjectsStaircaseLanding
StoreObjectsStaircaseLandingMansion
StoreObjectsStoreHarvestables
StoreObjectsTeaSet
StoreObjectsToyMachine
System
System.Xml
UI
granthesOMSP
mscorlib
</Content>
</NRaas.ErrorTrap>
Why is this script error happening and how can i resolve the issue ? thank you for any help
Script Error
- igazor
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Script Error
Hi there. I believe that your ongoing game at one time had a custom trait or trait manager working on it that has since been removed improperly and has left things broken. NRaas mods don't have any custom traits, those are actually pretty rare for TS3. Might you ever have had AwesomeMod in play?
Regardless though, what happens if you start a new (test) game. Same thing or no more sim by sim errors?
Regardless though, what happens if you start a new (test) game. Same thing or no more sim by sim errors?