C-Dark wrote: ↑February 13th, 2022, 6:42 am
Don't miss my recommendation about nraas SAVER, which automatically prompts you to save as including a number at the end -1, -2 etc (you can change the time, default is 30 minutes). I saw that you don't have it yet.
I had Nraas Saver installed for years, but removed it a couple of weeks ago, actually, because Awesome also has a save reminder feature and I didn't feel I needed both.
I save in rotations, using numbers, so like, HSFC1, HSFC2, HSFC3, HSFC4, and then back to 1 again, usually, though I'll start a new sequence sometimes if something odd is going on. Recently removed a lot of old saves from the folder and stored them elsewhere for safekeeping.
BTW, if you want to try out Process Monitor, let me know and I can share the Filter settings I used to weed out everything but TS3 data.
Anyhow... so I actually took a screenshot of Task Manager also when I was loading up the game. I probably should have kept an eye on it more, but it was showing: 11.7% CPU | 1,424.4MB Memory | zeroes in Disk and Network | Power Usage: Very High
I keep wondering why the power usage is so high. but the power usage trend still said 'Low', so I don't think that what I saw here was an issue. However, this was during start up, and I forgot to keep an eye on it during the save attempt. ^^;; I'm also a little uncertain at what number value the Memory would become precarious.
In the results log I saved, Process Monitor showed that the files accessed most frequently were game files.
Code: Select all
C:\Program Files (x86)\Origin Games\The Sims 3\GameData\Shared\Packages\FullBuild0.package - was accessed and read 13,127 times
C:\Program Files (x86)\Origin Games\The Sims 3\EP05\GameData\Shared\Packages\FullBuild0_p10.package gets 2nd place at 7,889
C:\Program Files (x86)\Origin Games\The Sims 3\GameData\Shared\Packages\DeltaBuild0.package is in third at 6,146
I'm not actually sure if that's normal or not... (or may have been caused by turning pre-loading off?) I may have to ask the person who recommended Process monitor to me. In any case, in fourth place we have a Bridgeport Travel data file, but this one gets interesting. Each of the above was noted only as being opened once, and closed once, but read many thousands of times. In the case of the Bridgeport travel data... it was read thousands of times, but also opened and closed a lot...
Code: Select all
C:\Users\K'tar\Documents\Electronic Arts\The Sims 3\CurrentGame.sims3\Bridgeport_0x09ffe3d7ExportDB.package - Opened 340 times, Closed 340 times, Read 3,608 times.
There is Bridgeport travel data because the family that originated in this save was originally in Bridgeport, and moved to Hidden Springs via Traveler. There's also Travel data for Oasis Landing, Egypt, China, and France, and they all have this oddity in common, where they're opened and closed a lot. All the others were much lower numbers though. The next highest was Oasis Landing, and it only had 37 opens and closes.
So I think the next thing I'd like to try is deleting the Bridgeport travel data. I've no need to ever send the family that's from there back there.
First though, I think I'll try loading up and attempting to save a few more times while keeping a closer eye on Task Manager. Hopefully if ProcMon doesn't crash again I can also get comparison data for 'when pre-loading is not turned off' to see if the game access data looks the same. And next time... I'll save the full log. This time I apparently only saved the 'spreadsheet' basically that shows how many times individual files were accessed. Still learning this tool.
On a side note, do Lots in the library and Sims in the bin actually contribute to Error 12 issues? I did recently add a handful or two of lots to the library, and I do seem to have a lot of sims in the Bin. These would be easier to do without, or take out while playing this save than removing items/data that might affect the save internally, so they're tops on my list to take out if they actually contribute to the problem.