A different kind of correction log

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ritaxis
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A different kind of correction log

Post by ritaxis » January 22nd, 2022, 12:05 am

I got this error while checking out the custom world "Zabroschenk." Actually the ingame error alert said error trap had 300+ messages for me, but they were all tucked away into 2 error trap files: one was "destroyed object found" but the object that was listed was "sims3.gameplay.core. FailureObject" repeated presumably 300+ times, and the other one was this:
-- Correction Logs --

Removed Orphan OneShotFunction
Sims3.Gameplay.Core.FailureObject
Sims3.Gameplay.Core.FailureObject
Removed Orphan OneShotFunction
Sims3.Gameplay.Core.FailureObject
Sims3.Gameplay.Core.FailureObject
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Sims3.Gameplay.Core.FailureObject
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Sims3.Gameplay.Objects.Counters.BarProfessional
Sims3.Gameplay.Objects.Counters.BarProfessionalLounge
Removed Orphan OneShotFunction
Sims3.Gameplay.Core.FailureObject
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Removed Orphan OneShotFunction
Sims3.Gameplay.Objects.Counters.BarProfessional
Sims3.Gameplay.Objects.Counters.BarProfessionalLounge
Removed Orphan OneShotFunction
Sims3.Gameplay.Core.FailureObject
Sims3.Gameplay.Core.FailureObject

Loaded Assemblies:
00403852583973
01594630409241
02807976222726
08948329871125
11647013837200
13861563828705
15200914976765
16480382184658
17601871588348
19921899572475
24996632198940
26453632299908
26960278402185
27386499659928
28550087115658
28573011093883
30464874300280
31917047733732
32433165524235
33181622439479
36595435093410
37351194948443
37612454296679
40175243876159
42377891463492
43869708305341
44906083438714
45135940299363
45448080521528
46451759658974
46754582100841
47525740366507
49148900819473
50643689022136
52463421756649
52843487453781
53178088975307
53768715568116
53907257416273
53933960365627
54889630674971
55504215535300
57328379831749
68507896601644
70214830780050
70313314648820
70919668657258
73453418620011
73804277525751
75539822412757
76656502972083
77474863772658
77773120070810
78025744257503
78840102558016
78916365831822
80850145652003
85464816635494
85490203138082
86814979614473
88848621778416
90649076925779
95108819351660
96503779586312
99049848973775

I included the first part of the "assemblies" because I do not remember seeing a long list of numbers like that before. What I recall seeing under "assemblies" is a list of the names of the mods I have.

I've uninstalled the world anyhow, but I'm really curious.

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igazor
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A different kind of correction log

Post by igazor » January 22nd, 2022, 4:50 am

The correction should be a one-time thing if you were to have played forward and is a side-effect of Overwatch fixing professional LN bars in worlds that were designed before IP came out and borked them all. Bridgeport, for example, produces the same kind of thing but I take it this world has LOTS of these bar objects in it. Before Overwatch was designed to do this, worlds with these objects in them were a problem to play until the player found all of the professional bars in town and replaced them one by one with copies.

I believe that the assembly numbers have to do with store premium content that is used in this world and that's normal, but am not entirely sure about that. I get a similar list in just about all of my worlds, although maybe not quite as long.

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ritaxis
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A different kind of correction log

Post by ritaxis » January 22nd, 2022, 12:04 pm

Thank you! It's hard for me to believe there were so very many professional bars in Zabrschenk, as it was a small world mostly set with decorative buildings. But it was meant to be a depressed "rust belt" sort of post soviet factory town, so maybe their were more bars than I thought. (I uninstalled it because the decorative buildings have such unfortunately low graphics as to negate their lovely design, and the town is so small and has no room for expansion)

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A different kind of correction log

Post by igazor » January 22nd, 2022, 1:02 pm

Pro bars also work well (when they do work) in residences. Perhaps the world designer thought that if the factories and the local economy weren't providing enough employment and support, then the residents might want to be advancing their mixology skills or just drown their sorrows with more than what the base game bars provide, you know like the sim equivalent of some tasty vodka drinks. :)

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A different kind of correction log

Post by Chain_Reaction » January 22nd, 2022, 8:32 pm

Failure objects are objects that failed to initialize due to their models being unavailable. This is usually due to CC, expansion or store stuff you do not own. They were cleaned up by ET. And yes, some bar correcting going on there as well.

The random number assemblies are custom careers, degrees, vector diseases, and map tags you may have installed. There may be other mods that use a similar system, I'm not sure like custom plants, traits and moodlets.

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ritaxis
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A different kind of correction log

Post by ritaxis » January 23rd, 2022, 1:21 pm

I understand where they came from, then, because I recently installed a raft of careers.

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