No, I haven't really removed anything from the original code, I've just been adding new things to the code and also changed a few details, do I need to remove something?Chain_Reaction post_id=79239 time=1608004003 user_id=2 wrote: I've merged all your threads. In the future please keep related posts in one thread.
Did you remove all the code from the Test function of the interaction? That may be the source of the career block.
"Break into house" Mod
"Break into house" Mod
- Chain_Reaction
- Site Admin
- Reactions:
- Posts: 7617
- Joined: December 30th, 2011, 6:00 pm
- Contact:
"Break into house" Mod
Ah you copied the MTS code, nevermind then. I was looking at the EA version. Not sure why they'd have to have a job to use the interaction then. That one appears to only be gated to the kleptomaniac trait. Maybe that's your mix up?
"Break into house" Mod
Well, instead of only kleptomaniac sims being able to do it, I set it so that every sim can do it, except if they have the good trait. But that career thing is kinda strange..Chain_Reaction wrote: ↑December 15th, 2020, 1:37 amAh you copied the MTS code, nevermind then. I was looking at the EA version. Not sure why they'd have to have a job to use the interaction then. That one appears to only be gated to the kleptomaniac trait. Maybe that's your mix up?
"Break into house" Mod
I have now uploaded the mod to ModTheSims! however, it might take some time (maybe days, hopefully not more) until it will be available as they of course have to look through my mod submission.
"Break into house" Mod
The mod is now available on ModTheSims!
If anyone is interested, here is the link.
Link: https://modthesims.info/d/650590/break- ... e-mod.html
If anyone is interested, here is the link.
Link: https://modthesims.info/d/650590/break- ... e-mod.html
"Break into house" Mod
...............