How would I do this? My native coding language is MATLAB so my C terminology is pretty lacking.Chain_Reaction wrote: ↑July 28th, 2020, 11:55 pmuse reflection to invoke a public static woohooer method after checking the assembly is installed
Also, I'm testing my first attempt to use my new jealousy handling! And I have already run into weird bugs! I don't expect you to have a solution of course, since this is a mess I created, but I like an excuse to keep logs.
Ever since I added my custom romantic social interactions to the game, it's been throwing an error every time a world loads; I saw a post on here at some point where I think someone else had the same problem, maybe with an existing social they'd recategorized as romantic and discovered Woohooer didn't like that? Will go back and look for it. And even more problematic, the first time I loaded a world after adding all my jealousy stuff to the code, the entire romance socials menu just...doesn't appear. No script error anymore, though, or at least not immediately like it was before, but I suspect that's just because whatever went wrong did so before that point was even reached, not because I fixed anything.
Off to investigate.