Temporary Work Needs Testing

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Veiledstar
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Post by Veiledstar » January 19th, 2014, 12:57 pm

I mean true.

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Veiledstar
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Post by Veiledstar » January 20th, 2014, 1:39 pm

Posted in OW for testing needed for firefighter career jobs getting canceled: http://nraas.wikispaces.com/share/view/62399656
Known EA bug.

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J4Ks
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Post by J4Ks » January 20th, 2014, 3:47 pm

http://nraas.wikispaces.com/share/view/55468650 SP issue, since this issue has been revived after more than a year hibernation. Involves how the mourning moodlets are distributed after the loss of a son.

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J4Ks
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Post by J4Ks » January 21st, 2014, 2:08 pm

testing
http://nraas.wikispaces.com/share/view/61443006; SP issue; whether the schoolbus still arrive when sims has the summer off.

<a class="wiki_link_ext" href="http://nraas.wikispaces.com/share/view/61629218" rel="nofollow">http://nraas.wikispaces.com/share/view/61629218</a>; SP Issue; No notices when sims breaking up

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Veiledstar
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Post by Veiledstar » January 24th, 2014, 12:36 pm

Are the threads that are linked here that are broken, are those resolved issues?

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Chain_Reaction
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Post by Chain_Reaction » January 24th, 2014, 12:47 pm

Unless someone knows something I don't, I'd say those are "oops we deleted it" issues. Anything I know is resolved is having it's post deleted here as I delete the threads.

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Nirar22
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Post by Nirar22 » January 24th, 2014, 4:03 pm

I went ahead and deleted some broken links, so that people don't try testing things that are no longer there. Any of the posts that I had deleted before I either found on the Marked for Deleted thread (I don't pay too close attention to those), found another thread that showed the issue had been resolved/fixed and so deleted them both, or I found the answer already in a FAQ. I'm sorry if one of the posts someone was working on was accidentally deleted! :(

There may still be one or two broken links, especially if they were posted with another link that is still working. The first link in the first post was deleted on purpose---unfortunately I can't delete original posts without deleting the whole thread.

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Veiledstar
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Post by Veiledstar » January 25th, 2014, 10:57 am

That's ok nirar. I was just trying to go through and eliminate some things and do testing. Glad they are resolved.

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Post by Chain_Reaction » February 17th, 2014, 12:55 am

Some issues I would appreciate someone to test out for me:

Plumbot chips and traveling (test with traveler installed). Going from home to future, future to home. Change them in the future. Do they remain in their right slots? Do they vanish? Buy a chip bundle in the future and add some of them then keep some in inventory. Do they survive the transition? Do existing chips in the inventory survive both ways?

Do plants on inactive residents / community lots defrost when plants on the active lot do?

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Post by Chain_Reaction » February 17th, 2014, 12:58 am

Haven't forgot about the relativity issue by the way. It's pretty complex so I'm working on it in between other issues. :)

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