Creating an NRaas project Woohooer and the Eiffel Tower

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icarus_allsorts
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Post by icarus_allsorts » February 16th, 2014, 11:03 pm

Oh yea, there is one string in the module's STBL that my original mod lacks: the "Eiffel Tower" one that shows up in Woohooer's settings, so I guess I should shift that one to the base mod. Or maybe that's not necessary since it's already fully translated (I just plucked the STBL from when I cloned the Eiffel Tower object so the catalog name of the Eiffel Tower is the one appearing in the settings now)?

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Post by Chain_Reaction » February 17th, 2014, 12:11 am

The one in settings is what I was thinking about. It appears the others do use STBL's provided by Woohooer so I'd say it's not using the catalog name.

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Post by icarus_allsorts » February 17th, 2014, 1:42 am

Sorry, I meant, the string I provided in the module STBL to account for the option setting IS the catalog name string I took from from the Eiffel Tower just with the resource key changed, already translated in all languages courtesy of EA. I'm quite sure I included it in the module not the base mod's STBLs, so I'll just merge them into the base mod, and delete the redundant interaction strings later when I get back home.

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Post by icarus_allsorts » February 17th, 2014, 7:44 am

Okay, I've added the Eiffel Tower string to the base mod's STBLs, and removed all STBLs from the module. Should I just upload them to their respective pages, and someone update the Update History page (is that even necessary in this case?) Also for the localization pages, do I really have to edit EVERY language page manually?

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Post by icarus_allsorts » February 17th, 2014, 7:51 am

Okay, so I don't have permission to the base mod's page or upload a zip for the base mod either. I've uploaded the zip file for the updated module for now. Also a link Eiffel Tower module should also be added to <a href="http://nraas.wikispaces.com/Woohooer">h ... oohooer</a>

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Post by Chain_Reaction » February 17th, 2014, 8:03 am

I've unlocked the base mods file so you can upload that. I'll fix up the Woohooer page. No need to edit the Update History I'd say, just shuffling things around. As for the localization pages, yes, unfortunately.

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Post by icarus_allsorts » February 17th, 2014, 9:15 am

Hold on on updating the base mod page for a while, I'm finding that the current version is lacking some of newer translations from the localization pages, I'm updating bother the pages and the STBLs in the base mod as I go and will upload a zip for it when I7M done

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Post by icarus_allsorts » February 17th, 2014, 9:37 am

Okay done updating the localization pages, I've uploaded the base mod with the updated string from the localization pages as well

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Post by Chain_Reaction » February 27th, 2014, 10:19 pm

Could you publish your translation changes for Tempest please? :)

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Post by icarus_allsorts » March 9th, 2014, 9:20 am

Whoops, sorry bout that, have been literally away from the keyboard for the past 2 weeks. Uploaded V12 of Tempest with the updated STBLs and updated the Englist Localization page for now

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