Creating an NRaas project Creating new SP personalities (Witches) - a good group project for XML modders, Script modders, and the General Public

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Chain_Reaction
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Post by Chain_Reaction » January 25th, 2014, 11:00 am

Sounds good. I have done a bit of research into adding new scenarios. It doesn't seem too hard but I haven't attempted it yet. I am trying to squash a few bugs before working on new features but will definitely cycle around to this in time. I'd say we are going to need a few new things for spell casting, progressing alchemy and using potions on the town.

daciasil
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Post by daciasil » January 25th, 2014, 11:52 pm

I'm having pretty good progress so far. I'm having a little confusion about propagate enemy. For example:
<PropagateFullClassName>NRaas.StoryProgressionSpace.Scenarios.Propagation.PropagateEnemyScenario, NRaasStoryProgression</PropagateFullClassName>
<PropagateStory>FightHate</PropagateStory>
<PropagateEnemy>Actor</PropagateEnemy>
<PropagateFocus>Target</PropagateFocus>
<PropagateActorStandardFilter>Me</PropagateActorStandardFilter>
<PropagateTargetScoring>ClanFriendPropagation</PropagateTargetScoring>
<PropagateTargetScoringMinimum>1</PropagateTargetScoringMinimum>
<PropagateRelationshipGate>Friend</PropagateRelationshipGate>
<PropagateDelta>-25</PropagateDelta>

I understand what most of that means, but I can't figure out what propagate story is referring to. I found target scoring in the base mod's scoring section, but I can't find what 'fighthate' is referring to. I've looked over several personalities, and propagate story can be many things from, hate, bribehate, liking, fighthate, stealhate, etc. It's some kind of emotion, and I need to understand how it works in order to write my own witch scenarios. Can anyone help?
Thanks :)

daciasil
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Post by daciasil » January 26th, 2014, 1:12 am

I'm seeing reference to 'propagate story' in the base module's 'propagate buff' scenario. I'm still not entirely sure what 'propagate story' is doing. I see that it matters that something is written in there, but Is it only important that something is there or does it actually matter whether it's 'disapproval, jealousy, hate,' etc?

What I was thinking was instead of building completely new scenarios for the spell casting, we could rely on scenarios already made and apply buffs to the target sim. For example, a bad witch could curse a sim with todification. We could use the antagonize scenario and then (maybe if this works) use propagate buffs to apply the toad buff to the target cursed sim. In other personalities the propagate scenario applies relationship changes and buffs to friends of the target sim, so I don't know if this will work for applying buffs to only the target sim. I'm looking to see if there is an easier way to apply buffs to the target sim, but I can't find any so far.

machikochiko
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Post by machikochiko » February 26th, 2014, 7:19 pm

witch pupil, like in ojamajo doremi or harry potter :
-earn faster magic skills
-better in magic as normal witches
-earn better money with sell from magic products
-better in riding a broom
-a special realationship to following animals:cats,dogs,rats,owls,ravens
-possibilty for black or white magic
-if someone knows from your witch identy you transform to a witch frog

between:i think about a witch mod too.if you're interested i post it here soon :-)

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