Recently I released a mod called the RPG manager: https://modthesims.info/d/670222/rpg-ma ... ehold.html
Now, I'm getting news that Nraas' Story progression's Skill module isn't quite working with this. The mod itself has a few 'managers' and one of them is a Skill Manager that gives the player the ability to easily level up townies without much work. This is a bit similar to Nraas' story progression skilling ability, except for a few extra methods.
Anyways, in the end, after it finally has chosen a skill to level up for a sim, it basically does this:
Code: Select all
simDescription.SkillManager.AddElement(skill);
simDescription.SkillManager.GetElement(skill).ForceSkillLevelUp(RandomUtil.GetInt(1, 5));
I tried looking at the source code of the module of what it could be, but I'm speculating that what's going on is that Nraas simply blocks the ability to skill up, as I'm seeing quite a bit of "queuing and allowing skill up" references in code.
I'm wondering therefore if there's a way to tell the Skill Module to ignore the mod entirely or the skilling up when the interaction runs? Or is it better to mention it to the downloaders to make sure not to play with the module?
Thanks!