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The original catch all. General game help, banter, things you should probably put in the correct forum, This is the place.
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JohnL83
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Post by JohnL83 » May 18th, 2019, 6:14 pm

Okay, I've had it with stray's! Sittingbear said in my "Wild Horse Routing" they have never had stray dogs and cats visit his lot. So how does one get this to occur short of turning off pets for good?!! Every single game/town I play, every single sim household I play, *%$*#@ stray's visit my lot and either just annoy me by existing or they tear up things outside the home.
YES! I tried the stupid gnomes and I still get them wandering onto the lot, though they EVENTUALLY wander over to the gnome and vanish. This is not good enough. I want them GONE! What are my options here? I've looked into caste, but I only see horses. I want some of my sims to have pets. What I do NOT want is to see any effin dogs or cats unless they have a name and belong to a sim family in town! Is there any way to do this?

BTW: I tried the gate and for some reason, in my current town. I cannot seem to get the gate to show me the "lock gate" option. What I get is Nraas or "Go home" At first I thought it was because I was too close to the sidewalk, but I put the gate 4 tiles in and still I can't get lock gate for some reason. (in other games I get lock and then can keep pets out) I have done this in a few other games, so IDK why I can't here. Also, yes I did try resetting it and exiting the game and all sorts of things, but nope, I can't lock the gate no matter what one I use,unless I used the celebrity auto gate, but I don't want that gate since this is simply at the end of the sidewalk to the front door! And also, no one in the current house I am having the trouble with has any trait related to loving or wanting animals.

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JohnL83
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Post by JohnL83 » May 18th, 2019, 6:20 pm

Also, what is "Default Species Filter" ? I see it in MC

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Tropical Insomniac
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Post by Tropical Insomniac » May 18th, 2019, 7:11 pm

When you get a Pet Oddity like that, you need to talk to Animal Control. You might try sending them a message like this:

This is poster John to Animal Control,
I'm looking out my backdoor,
And stray pets are arriving in a most peculiar way,
And my yard is very full of them today.
For here,
Am I living my Sim's life,
When strays all turn up
Making me very blue
And there's nothing I can do


They should send back a response within a verse or two. Usually they say something like:

Animal Control to poster John.
Animal Control to poster John.
Set down the catnip and put your relieved face on.
Animal Control to poster John,
Commencing crackdown, strays all gone,
Check your hedges, and may dogs' love be with you.


Note: Resist the urge to add any "do do do"s to the line about looking out your backdoor. This will confuse Animal Control and they may respond with directions to the bathroom (it's on the right), or try to help you deal with the zombie infestations caused by a bad moon rising.

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Sarah_Sims
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Post by Sarah_Sims » May 18th, 2019, 7:28 pm

JohnL83,

I'm not sure if Tropical Insomniac is being serious above but you can turn off stray cats and dogs (plus other stray animals as well) with the "Animal Control" options in the NRaas Register mod. Click on City Hall or any computer then:-

NRaas > Register > Animal Control >
  • Maximum Stray Cats = 0
  • Maximum Stray Dogs = 0
:-)

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igazor
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Post by igazor » May 18th, 2019, 9:24 pm

Default Species Filter governs which sims we see listed by default when we run a MC command on City Hall or an in-game computer but hit "X" to dismiss the filter or just do not specify the species we wish to see listed. By default, only humans will get listed that way. So if, for example, I wish to see a list of all unemployed or single sims in town I probably don't want the resident animals showing up on it as that could be confusing. The option has nothing to do with gameplay, which is why it's under MC's Settings menu.

Homeless strays are actually Service Sims. That's why Register is the mod from this collection that governs them and StoryProgression with its castes has no say in the matter any more so than it would for maids and babysitters.

I do not know why you cannot lock your gate, except to ask if you have actually successfully fenced anything in by placing it. This may relate to having GoHere in play, but a fence that does not form a proper enclosed area cannot be locked and doing so wouldn't actually accomplish anything if sims can walk around the fence, through a break in it, or through a hedge or some such object instead of through the gate. Where you have the fence currently, try making a small four sided (but useless) enclosure with a gate, then take one of the four sides away to see what I mean. Where I have trouble with these sometimes is when there is a small body of water in the way that cannot be fenced through, but anyway it only takes one square of fence disjointedness before locking becomes unavailable and ineffective.

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JohnL83
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Post by JohnL83 » May 18th, 2019, 10:18 pm

igazor post_id=66251 time=1558229082 user_id=6716 wrote: but a fence that does not form a proper enclosed area cannot be locked and doing so wouldn't actually accomplish anything if sims can walk around the fence,
YEP! Found it, there was one tiny square in the very back that I had not completely fenced off. LOL Geezus!

Anyway, my thanks to SaraSims for the info, I actually looked through 5 different mods for something to do with pets and I vaguely remembered something about strays and of course the one mod I did not look through was where it was. I just never imagined it would be in "Register" because I very rarely do anything with that mod. I added it simply at the suggestion of Igazor a while back, I set a few things at that time and never thought about it again. :oops:

Tropical Insomniac - Nice poem and even better for the CCR reference. LOL

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