I remember joking around with players about this at MTS a while back, the question being what exactly does a sim need to survive (not be fulfilled, but just to make it through their existence). Our actively played household, during the time it is actually played, can cope with not having anything as we direct our sims around the world to somehow take care of their needs. They will fail the required housing inspections if no fridge and not enough sleeping slots on whatever kind of residential lot they own and call their home, but as long as we retain control of them 100% of the time then nothing horrible should happen.
Where I was joking was when I started saying things like give my world's sims an icebox (to be counted as a fridge), a usable surface of some kind, an old beat up mattress (to be counted as a single/double bed), maybe some land to plant on, and they're good even if it's all outside. Once you start providing sims with luxuries like shelter, running water, radios, tvs, cooking appliances, bookshelves, chess tables, and art work, they begin to put on airs and graces, thinking they are better than everyone else, start getting other unnecessary ideas about how to improve themselves and those around them, and they begin to develop this crazy notion of "leisure time." This is where society begins to get into trouble, generally. That and when we start actually cooking our food.
But more seriously, inactives, whether already existing residents in town or newly arriving immigrants, will never move onto a lot of their own accord that lacks a fridge or enough suitable sleeping slots. We can force them into such lots or take such amenities away, but then they fail the required housing inspections. What happens next depends on what is being used for story progression. NRaas SP will allow us to make the inspections Not Rigorous and we can use town, caste, or household options to lock them down and prevent them from moving to lots that better suit their perceived needs if they can afford to and if any are available. To be honest, I've never played with inactive sims that lack fridges and beds on residential lots, but I've put inactives on community lots such as a park, beach, or playground as their only homes (by way of MC) where they did not have these things, locked them down using SP so they cannot "move out," and they have been fine as long as they have a place to shelter from bad weather. None of these sims have ever had babies or toddlers to take care of, though.
Not sure what happens under EA standard. If it cannot find anywhere "better' for these sims to live it might start removing them from the game which is what I think was the concern expressed here.
Looking for a world (rich vs. poor)
- sittingbear
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Looking for a world (rich vs. poor)
That's pretty much what happens. It kicks them off the lot almost immediately and if there is no suitable place or a friends house to go to makes them homeless and eventually takes them out of the game.
Looking for a world (rich vs. poor)
Thanks all!
I didn't consider the fact that the game might get colic from random citizens not living under proper circumstances, but I did plan on providing them with the basics (something to sleep on, eat etc. but in the most "poor" / not fancy way I could get).
Lucky Palms is not exactly what I'm looking for. Maybe too scifi for my liking.
Thanks, littlelambsy, for the site tip. I dig into it and see what I'll discover!
I didn't consider the fact that the game might get colic from random citizens not living under proper circumstances, but I did plan on providing them with the basics (something to sleep on, eat etc. but in the most "poor" / not fancy way I could get).
Lucky Palms is not exactly what I'm looking for. Maybe too scifi for my liking.
Thanks, littlelambsy, for the site tip. I dig into it and see what I'll discover!
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- littlelambsy
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Looking for a world (rich vs. poor)
I had some of my sims live in broken down, abandoned houses as squatters. That worked for me. You can google search for "abandoned houses" for sims 3. Old farmhouses are good. Just a thought, but have you seen the world Rosewald? It has lots of broken buildings. I had my sims rebuild that world.
- Sara_Darkees
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Looking for a world (rich vs. poor)
What's scifi? Science fiction? Probably I don't understand abbreviations or I don't know some styles or I've never looked at Lucky Palms from that angle. To be honest, I don't very like this world too, because I don't like the desert climate. And the palm trees have never impressed me. But everyone has different tastes. I only like the casino from there. It would be fun to see some rich sims lose their entire fortune and join the poor. I hope that this is possible, I wouldn't like to know that in this world it is almost impossible to go bankrupt.
- igazor
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That's how I was reading it. To me, that would be Lunar Lakes and of course Oasis Landing.
- sittingbear
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Looking for a world (rich vs. poor)
It's not a bad town routing pretty decent. Although don't use the fast or faster speeds stick to normal speed there's a weird bug (might be something to do with the seagulls when living on the dock lots) that causes some sound effects to not work it's harmless and fixes itself on reload but it gets a annoying after awhile.
Looking for a world (rich vs. poor)
Okay, you guys are way too nitpickers "Scifi" just came to my mind when I was looking through Lucky Palms' pictures - all that neon blinking lights and casino stuff, dunno, too... modern? Also desert isn't my dessert (heh), either. Flashy big city atmosphere is not the kind of "rich and wealth" I'm looking for here, more like some old fashioned mansions with beautiful parks etc. More like 19th-20th century stuff. Or even medieval, perhaps.
Rosewald seemed interesting.
Rosewald seemed interesting.
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- igazor
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I was asking for clarification because I had never played the world and wasn't very familiar with it, not so that we could pick nits (this time).
Right got it, it's the modern, garish, and artificial elements of what I like to call man's (sims') tribute to excess that are a turn-off here. Didn't realize they were so rampant in that world. I doubt that a 19th century based Nevada town would be quite what you were looking for either then, so we'll tell the locally based chambers of commerce not to expect you and your sims to show up after all.
Right got it, it's the modern, garish, and artificial elements of what I like to call man's (sims') tribute to excess that are a turn-off here. Didn't realize they were so rampant in that world. I doubt that a 19th century based Nevada town would be quite what you were looking for either then, so we'll tell the locally based chambers of commerce not to expect you and your sims to show up after all.