Misc questions about editing a town

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grallonsphere
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Misc questions about editing a town

Post by grallonsphere » November 23rd, 2018, 6:30 pm

Hi,


I've spent a lot of time reorganizing the town of Brooklyn Heights by My Sims Reality and now that I'm play-testing it I'm discovering issues which I would like to get input on and correct if possible.

First of all I run the latest patch (1.69) with all the addons (save Katie Perry).  I also have the entire NRaas Suite (along with 3.5 G of CC).

1) I wanted to have a university in game rather than having to travel 'offworld', so I edited the Sims Uni World (itself a functional replacement by MSR) and exported to the library all the relevant rabit hole buildings - which I plopped into my version of Brooklyn Heights.  I know you need to run NRaas academic career (I do) and must avoid enrolling through the phone/computer (which I did).  Despite seeing all the proper markers for the rabit holes in map view, and despite having paid for my tuition, and being able to attend other types of classes (drawing, social networking, etc) - my sim won't attend class.  He gets a msg saying "now's not the time for class - come back in x hours".  When I click on the button at the exact time - it's "come back tomorrow".  I tried the Error Trap 'fix town option and no error was found.

2) I've edited several communjity lots upon which I've added functionalities.  For instance, I put a 15x20 live show venue on a 40 x 25 lot then I added a bistro next to it, to make a sort of little entertainment plaza.  When in map view, the arker is only for the 'little corsican bistro' - no mention of the venue, even though in Edit Town the lot is correctly listed as a 'live show venue'.  Is that normal behavior?

3) I've built an apartment complex following the guidelines found online but there are no NPC residents and my own sims ( a couple living in one of the 2 penthouses at the top) never go home when I click on that option.  That is, they get back to the lot but stop after passing through the ground floor door.  So how do I

a) set their apartment door as the front door rather than the main building door?
b) set the other apartment door as NPC doors?  (Incidentally, do I need to furnish those empty suites for the NPCs?)
c) Insure the common areas are used by sims (a laundromat, a gym, 2 rabit holes, an underground metro station and parking lot).  See attached screenshots.)

https://www.mediafire.com/convkey/66c1/ ... hpvp6g.jpg
https://www.mediafire.com/convkey/5504/ ... nrg56g.jpg
https://www.mediafire.com/convkey/6dfb/ ... j99c6g.jpg

(I tried direct linking but it wouldn't let me - offering instead some long latin quote (!) )

4) I'm beginning to find Story Progression needlessly taxing on my system, for the little it adds to the overall game.  So I'm wondering how to disable it.  I've already disabled the vanilla one but the NRaas one kick in as soon as I load my own game.  Should I simply remove the mod completely?  Or is there a way to do so through MC on City Hall?

Thanks for the replies.

grallonsphere
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Misc questions about editing a town

Post by grallonsphere » November 24th, 2018, 10:47 am

Can anyone help?


Here's what I get when I go through the routine of :

testingcheat true
buydebug
RestrictBuildBuyinBuildings Off
CTRL+SHIFT+Click on NPC door

https://imgur.com/a/RT9XFvB

There are public markers on each floor, hidden room markers in each enclosed apartments, level skip markers on on every floor except the ground floor and the one where my sim lives.  And I've remodeled the complex to have only one front door (instead of 3) - well + the 2 doors for the rabit holes.  Incidentally, last night I witnessed an NPC try to access one of the rabbit hole and freak out because it was locked.  I never locked it.  I locked my sims's personal door.

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igazor
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Misc questions about editing a town

Post by igazor » November 24th, 2018, 11:19 am

Hi there. We will get you some answers, but please be patient with us. We ask that around 3 days go by before bumping unanswered questions; this forum does not typically move fast enough to always supply answers more quickly. In this case, I did try to reply a couple of times while the site was unstable overnight (not your fault) so my response kept getting lost before it was sent.

3 - A few things come to mind on the LN Style apartment.

-- Are all of the level skip markers necessary? I've never gotten that granular with apartment building design so am not the best one to comment on these, but too many of them might be confusing things (ignore this if you already have a better handle on them than I do).
-- Are you certain that the hidden room markers meant to mark out NPC-only units are the LN kind and not the WA tomb markers? The latter will certainly fog/hide the room, but won't be recognized as intended for the placement of an NPC door as that is not their intended purpose.
-- NPC Doors must face the interior of a building, not the exterior. I think one of your prior screenshots wasn't showing complete compliance with that rule, but am not sure of what I was seeing.
-- Can't recall if this is an absolute requirement, but is there a LN callbox in a common area already?

There is no point in furnishing what is to be the NPC units. The sims don't do anything in there except hibernate and there is no way to enter/visit them in-game; they stay permanently dark. These units, once you get them set up and recognized, if utilized are a substitute for some homeless NPCs going off the map to hibernate when they aren't needed for their service/roll or co-worker assignments and they are still considered homeless sims.

If any room in the building has no marker at all, then it will be "part" of the one usable residential unit even if disjointed. But I'm not sure I always see my resident sims always making it into what should be their own unit when they "Go Home." Sometimes the elevator will be stuck, but often enough they are content to hang around in the lobby. What is worse though is when as inactive residents they instantiate inside of a private room (darkened) and can't get out; this is what causes much lag in Bridgeport often until these units are unscrambled and in many cases private NPC units shifted off of the ground floor.

2 - On the lot tag question, yes I believe by default the lot will always pick up a lot tag corresponding to a rabbit hole if any is on the lot rather than a venue.

4 - Sorry, but I don't know what to say here. If you don't like NRaas SP, then remove the mod and don't use it. If you want to deactivate progression but keep the mod, NRaas > SP > General Options > Enable Progression > False. It's already False by default on newly started games, but you are asked on initial startup of a newly established game if you want to activate it.

Many of us here find SP and its progression to be a very satisfying component to gameplay as we "play the town" and guide its development beyond that of an active household, and it's not really possible to maintain any kind of rotational play across different households in turns without either SP or AwesomeMod to help control what "our" households are allowed to do while the player's attention and focus is elsewhere. If SP progression is running too fast for a system to keep up with or for the tastes of the player, it can be slowed down from Normal with the Speed selection on the same General menu. But, of course, to each their own.

And finally,

1 - I think the Homeworld Uni question should get its own thread.

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TreyNutz
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Misc questions about editing a town

Post by TreyNutz » November 24th, 2018, 12:11 pm

1 - I was going to comment but I ended up writing a lot.  Not sure how much would have been helpful and might not be appropriate if you are going to start a new thread.  One thought I did have: 

What version of the Careers mod are you using?  I've played homeworld universities before and I'm using a testing version of v88 (apparently out of date).  If you are using v87, have you tried the latest testing version?  I believe I started with v88 before attempting a homeworld university.  I don't think I've ever done one with v87.

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Misc questions about editing a town

Post by grallonsphere » November 24th, 2018, 12:55 pm

Thank you Igazor.  I apologize if I sounded frustrated in my previous posts.  I didn't know about the 3 day rules so I'll keep that in mind for the future.  In any case, I've managed to make the NPC doors work at last.  There are two 'public room markers': one without a symbol and the other with a symbol.  At first I had used the one with the symbol but I replaced them all with the other type.  Also, the door I was using for the NPC apartments is the 'Great Traditions Door', which was badly designed since it's apparent front side (the one with the knocker), faces inward by default.  I replaced all those doors with another type.  In any case, it's either of those two steps that made it work and I was able to set NPC doors after that.  Thank you again for your patience :)

Edit: I should also mention I have 9 doors set as NPC.  I seem to recall reading that a maximum of 8 was permitted.  Is that accurate?

@TreyNutz

I'm using the version dated Oct 25 2015.

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Misc questions about editing a town

Post by TreyNutz » November 24th, 2018, 2:35 pm

grallonsphere wrote:
November 24th, 2018, 12:55 pm
@TreyNutz

I'm using the version dated Oct 25 2015.
The v87 version I have is dated 7/18/2016 inside the zip file.  As I said I'm using the newest testing version (v88a).  I'd try updating Careers to the latest released version.  Seems like you have an older version.  You can check the version by city hall or computer>NRaas>Careers, or NRaas>Overwatch>Version which will show the version number for all NRaas mods you have installed.

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igazor
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Misc questions about editing a town

Post by igazor » November 24th, 2018, 2:41 pm

Yes, that version of Careers is a bit stale and would recommend updating it and any other mods that may be older, but that shouldn't outright prevent a Homeworld Uni from functioning properly. And it's fine if the discussion stays on this thread, was just trying to be helpful with the separation idea since this is so far removed from the now resolved NPC door questions.

I've never heard of the 8 limit on NPC doors, but there could be something to that.

 

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Misc questions about editing a town

Post by grallonsphere » November 24th, 2018, 3:01 pm

igazor wrote:
November 24th, 2018, 2:41 pm
Yes, that version of Careers is a bit stale and would recommend updating it and any other mods that may be older, but that shouldn't outright prevent a Homeworld Uni from functioning properly.
The latest version listed here is v 87, under the career sub-forum.  Is there another place where I can download a newer version?

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Misc questions about editing a town

Post by TreyNutz » November 24th, 2018, 3:10 pm

grallonsphere post_id=60306 time=1543089681 user_id=18569 wrote:
igazor post_id=60305 time=1543088480 user_id=6716 wrote: Yes, that version of Careers is a bit stale and would recommend updating it and any other mods that may be older, but that shouldn't outright prevent a Homeworld Uni from functioning properly.

 
The latest version listed here is v 87, under the career sub-forum.  Is there another place where I can download a newer version?

 
On the right, above the mod list, look for the Update History Testing link.

edit:  some of my previous thoughts:

1 - I've done homeworld universities before.  I use university lots by MSR and then use the university rabbit hole rugs by Misty.  I'm not clear what rabbit holes you are using.  Sounds like EA's rabbit holes but from a different MSR world.  I know MSR has at least one world where she's used EA university rabbit holes ( SimMeapolis ) which has a university replacement version.  I've looked at the regular homeworld version before, but have never used it.  Don't know if it works.  (I would assume so, though.)  If you did get the lots from one of MSR's worlds, have you played that world and enrolled a sim in university there?  Does that work (this might shed light on whether it's a world issue)?

I once tried copying some customized EA university rabbit hole lots via the lot bit from one instance of EA's Sim University to another and that failed.  This was long ago and I don't remember the details much, but getting sims to class and having them bounced from class was a huge problem.  I eventually gave up on binning and replacing those lots and ended up just redoing my customizations to those lots and not ever removing the rabbit hole from the world at any time.  I never really figured out what was going wrong.

OTOH I've installed and moved around MSR's university lots with the rabbit hole rugs without a problem in other games.  So, I don't know what to think.  The major difference I can think of is that in my case all the university rabbit holes were on the same lot and thus introduced into the world at the same Edit Town or Build/Buy session.  Dunno whether that means anything though.

Finally, I'm not sure what Error Trap option you are referring to.  Could you mean City Hall>NRaas>DebugEnabler>Options: [city hall name]>Sim>Fix Homeworld ? That's typically what I use when a sim won't go to work.  I've never used it with a sim enrolled at a homeworld university though.  Don't know the consequences.  Save before you do something like that.

Homeworld university enrollment can be a bit fragile, in my experience.  The biggest issue I've had is when the game abruptly drops enrollment altogether (when moving to a new lot, or when a household member age transitions).  When you do get it working save frequently using Save As so you have back ups to go to in anything goes wrong.

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Misc questions about editing a town

Post by igazor » November 24th, 2018, 5:17 pm

grallonsphere wrote:
November 24th, 2018, 3:01 pm
The latest version listed here is v 87, under the career sub-forum.  Is there another place where I can download a newer version?
What I meant was, if you have a version of Careers dated Oct 2015, then that is v86. The current version is v87, either that or the v88a beta testing version Trey mentions would be more up to date.

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