AwesomeMod keeps catching an exception error. Can NRAAS fix it?

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Chain_Reaction
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AwesomeMod keeps catching an exception error. Can NRAAS fix it?

Post by Chain_Reaction » November 10th, 2018, 5:23 am

There's a lot of code that behaves differently or doesn't run at all in vacation worlds so that doesn't really surprise me. Did you try with only our mods like I suggested? Something else you can do is dump alarms with DE every Sim hour. When it freezes, give me the log from that hour.

Simphobic
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AwesomeMod keeps catching an exception error. Can NRAAS fix it?

Post by Simphobic » June 13th, 2022, 4:34 pm

Chain_Reaction wrote:
October 25th, 2018, 2:30 am
Generally speaking you should not be returning to the main menu. This causes data to duplicate in your save file or leak into others should you load them. You should always exit the game. I don't think the exception being thrown is a sign of an incompatability but rather what I said above - things aren't properly flushing from the memory.

Why your clock is freezing I'm not sure but that it's not sometimes caused by alarms - it always is. The alarm system is what runs the clock. When an alarm bounces it, it dies. You should start by eliminating any script mods you have besides ours and see if the problem persists. There's no known compatibility issue with our mods and awesome that would cause that.

There is a long standing EA bugs in the firefighter career that cause it as well as the dreams and promises system... especially if you have complex family trees or dream catcher enabled while switching to many different households.
Sorry to revive an old post, but I'm currently scanning the internet due to a similar issue with the reset exception thingy (whether that is just a normal thing to happen or not, not experiencing any other issue but the notification but thats not really what this question is about) and came across this post. You do mention at the end there with an issue with wishes and promises and using the dream catcher, which I assume is the nraas function which stops wishes from getting deleted when switching household. Is it recommended to not use any feature which saves wishes like that? Asking mostly cause I use another mod which allows for wishes to saved when switching household which I just turned on cause I figured why not might as well, but your answer seems to insinuate that there might be issues related to this?

JustMe___1
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AwesomeMod keeps catching an exception error. Can NRAAS fix it?

Post by JustMe___1 » June 14th, 2022, 1:17 pm

I had a similar thing happen to me in one big, clogged-up town. It would repeatedly happen after reloading from the point with no freeze until I just saved it while its frozen and reloaded (although for me, the hour it was stuck at was the hour the game treated it as so no day-night change etc). It basically fixed itself and never happened again on that save after playing for ingame weeks (and don't remember it happening in other saves in general), so from personal experience it's harmless and not am related, though if it keeps happening you might try 'dump alarms', I think that's in mc town options to see what exactly is supposed to happen when it gets stuck.

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AwesomeMod keeps catching an exception error. Can NRAAS fix it?

Post by Echoweaver » June 15th, 2022, 9:09 am

Eeek. I almost never return to Main Menu because I knew memory didn't get freed up well. I didn't realize that data from the actual saves was getting mixed together. Very good to know.
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