Number of Plumbot traits

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behensks
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Number of Plumbot traits

Post by behensks » March 24th, 2015, 4:26 pm

Is there a mod or setting that will increase the number of trait chips that a plumbot can have? Something that will increase the number from 7 to 10 or 12.

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J4Ks
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Post by J4Ks » March 24th, 2015, 4:32 pm

Hi there,

If you have Retuner you can change it in CityHall/Computer> NRaas> Retuner> Settings> General> Sims3.Gameplay.ActorSystems> TraitChipManager>

kMaxNumTraitChipSlots = 7, change it to whatever number you want. Though unsure what will happen to the UI of the Plumbot. Without trying we will never know ;-)

behensks
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Post by behensks » March 24th, 2015, 4:39 pm

Thank you, I'll try it out and see what happens.

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Post by behensks » March 24th, 2015, 5:53 pm

I tried to change the number but it didn't work. I changed the number to 10 (The path I used was NRass> Rteurner> Settings> General >By tunable XML >sims3.Gameplay.ActorSystem) but when I went to give the Plumbot an eighth trait I got a NRass.MasterController script error.

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J4Ks
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Post by J4Ks » March 24th, 2015, 6:12 pm

Yep, probably unsupported by the UI in the CAS engine for Plumbots, cause if I remember it correctly you can only add chips through a menu that has a dial of 7 trait chips, correct? Think the menu is failing over that one. Unsure if there is another way of adding those Chips

Can you upload that ScriptErorr, How To Upload. So that a coder can look at it and can look for possiblities. May take a while for a response as our coder is currently on a trip and we aren't expecting him back till Monday.

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Post by behensks » March 24th, 2015, 6:33 pm

Yes, it must be the menu. I checked the plumbot's inventory and it has the extra trait chips but I can't install them without removing chips that are installed. It was worth a try. No need to bother anyone with the script error. It's not keeping the game from running or causing any problems. It was just something that would be nice to have. Thanks for your help.

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Chicken0895
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Post by Chicken0895 » March 25th, 2015, 4:22 pm

I tried this also, and got the same result. I tried it twice, and got a script error each time. I've uploaded both script errors. I uploaded them in one zip before I realized it was the wrong format, and re-uploaded them in separate zips in the correct format. I would like the first zip, "ScriptError_Chicken0895.zip", to be deleted as it is now a duplicate. Sorry about that.

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Post by J4Ks » March 25th, 2015, 4:57 pm

Thanks Chicken. Deleted the file and kept the 2 loose ones.

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Post by Chain_Reaction » March 28th, 2015, 7:51 am

Yes, as you discovered, this isn't possible. It's actually not the UI, it's the fact that a brilliant person at EA hard coded the array size for whatever reason (probably because of the UI limitation but it sure put a plug in the possibility of adding additional invisible ones..).

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Post by behensks » March 28th, 2015, 8:29 am

Thanks for looking into it. It would have been nice to have but it's not the end of the world.

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