Game Performance Driver c++

The original catch all. General game help, banter, things you should probably put in the correct forum, This is the place.
Post Reply
kotikpochka
Reactions:
Posts: 1
Joined: March 20th, 2024, 8:53 am

Driver c++

Post by kotikpochka » March 20th, 2024, 9:03 am

Hello. I have a error in my game. When i go to CAS from mirror or closet i can`t quit, buttons stop response and i have to quit from task manager.
And in script error log is:
ScriptError Type="MiniScriptError" Version="6">

<ExceptionData>Oniki.KinkyMod v0.7.0 (422) Sims3.SimIFace.SacsErrorException: This state machine does not have a valid C++ driver, which is usually caused by a call to StopAllAnimation(). It is likely that the host object was reset. Objects that host state machines should null out and re-acquire state machines on reset. They may also avoid calling the base DoReset on GameObject if they do not need its functionality. (actor = 'x', state = 'Idle') #0: 0x005cb throw in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string,Sims3.SimIFace.SACS.DriverRequestFlags,int,Sims3.SimIFace.StateMachineClient,string,Sims3.SimIFace.BridgeOrigin) (54B83690 [0] [4DC358E8] [4C1ACF30] [64] [60] [00000000] [00000000] [00000000] ) #1: 0x0001c call in Sims3.SimIFace.Sims3.SimIFace.StateMachineClient:RequestState (bool,string,string) (54B83690 [0] [4DC358E8] [4C1ACF30] ) #2: 0x00018 callvirt in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.Kraken:StartIdle () () #3: 0x00040 call in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.Kraken:OnStartup () () #4: 0x000b1 callvirt in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.GameObject:Init (bool) (60F87A80 [1] ) #5: 0x0000a callvirt in ScriptCore.ScriptCore.ScriptProxy:PostLoad () () </ExceptionData>

</ScriptError>
Please help, what i need to do? I need to download a c++ driver? And what is this driver? I dont know

User avatar
Cassie
Reactions:
Posts: 176
Joined: October 17th, 2018, 5:17 am
Answers: 2
Location: Netherlands

Driver c++

Post by Cassie » March 20th, 2024, 9:20 am

In future, please read the stickies on forum boards before posting. As per this announcement, you have one or more mods in your game that are not supported on this forum.

If, in future, you have issues with a new save that doesn't, and never has had, this mod in play, feel free to make a new thread to ask for help.
Last edited by Cassie on March 20th, 2024, 12:11 pm, edited 1 time in total.

User avatar
igazor
Organizer
Reactions:
Posts: 17149
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Driver c++

Post by igazor » March 20th, 2024, 10:03 am

Just to clarify a bit, this is a script error that is actually being thrown by the KW mod that I believe is getting stuck during an automated call to start/stop the animation of the Kraken (if I am even interpreting that part correctly). It has nothing to do with NRaas mods or player-installed drivers. As stated, it is not a mod we can support or assist with by its mere presence in the game, let alone when it starts throwing its own script errors.

Post Reply