Using Custom Interactions/Objects For Opportunities

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Missy_Hissy
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Using Custom Interactions/Objects For Opportunities

Post by Missy_Hissy » December 9th, 2019, 5:53 am

Guess who? :D

Having mastered the Store Object crisis, I thought I'd give myself a new headache and try out some custom interactions.
Long story made short: I'm working on updates for my Comedian career and I really would love to have some opportunities that make use of Arsil's Stand Up Comedy mod. Now this is the code I've got:

<OpportunitiesSetup>
<GUID>Comedian_SchtickToThis</GUID>
<Icon>Comedian_Pic_s</Icon>
<RepeatLevel>Always</RepeatLevel>
<CompletionEvent>kInteractionSuccess,Sims3.Gameplay.Objects.Arsil.StandUpComedy.ArsilMike+PerformStandUpComedy+Definition,Sims3GameplayObjects,1,1,IgnoreTarget</CompletionEvent>
</OpportunitiesSetup>

However! Like the basketball opportunities earlier, this won't 'stick'. As in, the opportunity gets accepted and promptly does a disappearing act. I know it's something stupid I've done but I'm a bit stumped as to what. The kInteractionSuccess line looks okay to me but given it's a custom interaction, I'm not 100% certain.
I'm having a similar issue with this one:

<OpportunitiesSetup>
<GUID>Comedian_ImpromptuLaughs</GUID>
<Icon>Comedian_Pic_s</Icon>
<RepeatLevel>Always</RepeatLevel>
<CompletionEvent>kInteractionSuccess,Sims3.Gameplay.Actors.Sim+PerformComedyShow+Definition,Sims3GameplayObjects,1,1,IgnoreTarget</CompletionEvent>
</OpportunitiesSetup>

Now this is actually an in-game interaction (from Into the Future) but I'm using a mod to make it available for human Sims (normally only for Simbots, would you believe). The mod itself works fine but this opportunity doesn't 'stick' again. I don't know whether the kInteractionSuccess line is right for this one, since there's no object actually involved. I couldn't find a similar corresponding line in most of the EA opportunities I looked at but I could have overlooked one.

So any thoughts, ideas or pointing out obvious moments of stupidity on my part would be very much appreciated! :)

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MissPatTS3
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Using Custom Interactions/Objects For Opportunities

Post by MissPatTS3 » January 22nd, 2020, 5:30 am

Would love to know if it's possible too.

Wondering if Chain_Reaction has seen this post yet?

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Chain_Reaction
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Using Custom Interactions/Objects For Opportunities

Post by Chain_Reaction » January 26th, 2020, 11:56 pm

This one will require me to study how his mod is coded which unfortunately takes more time than I have free at the moment. I'll make a note to get back here when I have a moment though.

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Missy_Hissy
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Using Custom Interactions/Objects For Opportunities

Post by Missy_Hissy » January 27th, 2020, 4:57 am

Thanks, Chain. You're a star. :angel:

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MissPatTS3
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Using Custom Interactions/Objects For Opportunities

Post by MissPatTS3 » January 27th, 2020, 11:33 am

Thank you for your prompt reaction, Chain!

(very proud of my pun, I plan on reusing it)

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