Retired Sims

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NeutralWarlock
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Retired Sims

Post by NeutralWarlock » November 20th, 2023, 9:36 pm

Hello, does anyone know of a nraas mod feature that will prevent the game from assigning new careers to retired sims (co-workers and bosses for other sims)? This annoys me as I want these sims to collect their pensions and be protected from being given new jobs without my choosing, and I found it hard retiring them a second time as elders (I recall I could not do it). I recall the Cavells from Sunset Valley lost their pensions one game, because the game needed to give someone else a co-worker. Can this be completely disabled (the game no longer going after retired and unemployed sims for empty career roles)? I know you can give unemployed sims the custom unemployed career (with nraas careers), but should the game not recognise retired sims as not unemployed? Thanks.

Best Answer by puzzlezaddict » November 20th, 2023, 10:01 pm
StoryProgression should stop retired sims from being dragged into new careers. For more details about the issue, please see this:

https://www.nraas.net/StoryProgression- ... n-this-mod

In general, you can use MasterController to forcibly retire a sim, and if that's not working, use MC to make them quit and then "remove quit careers" so all their career data is gone. From there, you could choose their former job and level again, then make them retire. All options are under MC > Sim > Intermediate > Career, and I believe you need the MC Cheats add-on for at least some of them.

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puzzlezaddict
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Retired Sims

Post by puzzlezaddict » November 20th, 2023, 10:01 pm

StoryProgression should stop retired sims from being dragged into new careers. For more details about the issue, please see this:

https://www.nraas.net/StoryProgression- ... n-this-mod

In general, you can use MasterController to forcibly retire a sim, and if that's not working, use MC to make them quit and then "remove quit careers" so all their career data is gone. From there, you could choose their former job and level again, then make them retire. All options are under MC > Sim > Intermediate > Career, and I believe you need the MC Cheats add-on for at least some of them.

NeutralWarlock
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Retired Sims

Post by NeutralWarlock » November 20th, 2023, 10:21 pm

I can still use the story progression hack even if I've turned off story progression in my game? The mod appears on the city hall but will it work with story progression turned off? In addition, is protecting retired sims a standard setting with this mod, that means I don't have to do anything extra?
Last edited by NeutralWarlock on November 20th, 2023, 10:33 pm, edited 1 time in total.

puzzlezaddict
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Retired Sims

Post by puzzlezaddict » November 20th, 2023, 10:33 pm

I actually don't know how effective doing so would be. If you briefly enabled SP and then turned it off after setting certain sims as Retired, the custom Retired career might well still apply, and provide at least some protection against the game's default willingness to change inactive sims' careers. But I've never tried it.

Is there a reason you don't want SP running? It's simple enough to disable certain kinds of progression, or notifications, or whatever you don't want happening; or to drastically slow down the speed of SP's various managers, which will help performance and also keep too much from happening at once.

NeutralWarlock
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Retired Sims

Post by NeutralWarlock » November 20th, 2023, 10:53 pm

Hi, I'm just a very OCD player who turns off aging and SP because I want to make every decision in the game myself. I've got SP turned off in options and the mod has made the alterations to the retired sims careers and has even stopped making each sim's bosses a level 5 employee if they weren't already.
I did get a notification at the start of the game saying SP is turned off - this mod won't affect turning it on or off in the options will it? So if it's turned off in options, it will stay off and this mod won't disable it being turned off/override it?
I've also found that the mod will end up assigning a boss role to an unemployed sim if your sim gets employed in a career that no other sims in town work in.

puzzlezaddict
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Retired Sims

Post by puzzlezaddict » November 21st, 2023, 12:05 am

I'm not actually sure what you're asking. The custom Retired career isn't a mod itself if that's what you're referring to. SP will stay off or on until you manually change the setting.

Having said that, it's fairly simple to set up SP so that nothing happens unless you want it to. Check out igazor's recommended settings for rotational play here:

Story-Progression-Rotational-Caste-Settings

I used those when setting up my own rotational save, and the only thing that happened to sims I'd protected but wasn't currently playing was that a couple of them flirted in public and got caught "cheating." But that wasn't due to SP; the sims themselves were autonomously flirting, or rather responding to another single and very flirty sim who just happened to be in the same public park.

I could have stopped that by linking Woohooer to SP but didn't want to for other reasons. But that's a personal preference; it's entirely possible to lock down all kinds of autonomous romantic interactions too.

NeutralWarlock
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Retired Sims

Post by NeutralWarlock » November 21st, 2023, 1:21 am

Hi, with the SP mod, I've found random townies being dragged into level 1 careers for no apparent reason. Hopefully it should soon cease happening, and I know how to make sims quit their jobs via master controller, allowing me to remove unwanted careers.

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CardinalSims
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Retired Sims

Post by CardinalSims » November 21st, 2023, 2:10 am

The EA Story Progression (found under the game options) and NRaas StoryProgression are two distinct systems- and to add the confusion, there are still things that get managed by the game itself if neither of those are enabled.

Both versions being disabled will prevent households moving, forming relationships, having children, etc. It doesn't have any effect on the things the game forces unplayed sims into doing for the players benefit, however. Things like coworker and boss assignment are one of those examples, the game itself is designed to force all of those changes.

NRaas SP tries to handle these systems in a better way than the somewhat forced way it does by default, which may be why you notice different assignments. There will be reasoning behind the choices it was making, but it may take being more familiar with the mod to know what that is exactly. The full effects may also not be apparent when the mod's progression has been disabled. There are those that are usually better at explaining this than I, though.

It's a hefty mod that requires some time to devote to reading through the documentation, but it absolutely has the power to be as strict as you prefer (more so than default no-progression, which is far less merciful especially with things like culling sims). Do keep a backup of your save from before the SP mod was introduced, just in case you do not like what it gets up to while you are learning the ropes. You can check if it is currently managing the world from the NRaas > StoryProgression > Enable Progression option on the City Hall or a computer.

puzzlezaddict
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Retired Sims

Post by puzzlezaddict » November 21st, 2023, 3:20 am

I second everything above, but if you want a short version, SP is probably moving sims to different careers to align with their lifetime wishes. This is an SP feature you can disable:

NRaas > SP > General Options > Options: Careers > Assign Dream Job to Employed > False

If you don't want sims switching jobs without your permission, set this to false:

SP > Town Options > Career: Allow Find Job

This will prevent SP from switching anyone's job, although you still can with MC. It doesn't block the game itself from assigning or switching jobs, hence the need for SP protections like the Retired pseudo-career.

NeutralWarlock
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Retired Sims

Post by NeutralWarlock » November 21st, 2023, 9:50 am

Looks like this mod is the best thing I have, and it's done quite a lot already. I still will be keeping SP completely off, but I will just use the other mod features. Thanks for the help.

Just another small question, but Sims with the fake retired career will earn a pension based on what their original job and pay level was? So a retired level 6 athlete would still earn the normal game pension for that pay level?

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