No sim is attractive till I befriend them?

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Puella14
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No sim is attractive till I befriend them?

Post by Puella14 » April 5th, 2017, 3:27 pm

First of all: I'm not 100% sure the issue has something do do with this mod, since I also use a few other. So now the issue: When I first tested the scan room feature in Bridgeport it showed me values for all the 3 sims in my flat (they were neighbors visiting the new household). Now in Isla Paradiso the attration is always and for everyone zero! With the debugging I think it said something about Liking Gate Fail so I was wondering what that had to do with attraction but I turned the feature off. Still no change. When examining a sim directly it says "not attractive 1 out of 10"... again everytime for everyone. I first need to befriend them it seems, but I don't know which setting I screw up :( I loaded another save with a recently created household and was reliefed to see, that the two sims in there had the attractive company moddlet. However as soon as I let them examine each other the moddlet disappeared and they got a 1 out of 10 again. I know it has no influence on finding a partner but it feels just wrong and I'm curious so I really want to know why. I can do some more testing, if you can tell me what I need to test :) Thanks for reading, I know I'm always posting very long posts... sorry ^^

Puella14
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Post by Puella14 » April 5th, 2017, 3:29 pm

Oh and I already googled a ton of different questions in both languages I speak :P No result, you guys here are my last hope. Don't feel pressured tho ^^

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Post by igazor » April 5th, 2017, 8:09 pm

Hi there, and welcome to NRaas.

I think I'm following along with what you are seeing here, but sorry am having trouble seeing the problem. Woohooer is a romance manager, so of course the mod and its settings are going to have a say in sims' potential romantic behavior.

When two sims have never met before, there may (or may not) be some initial attraction there. It usually doesn't last long. When a sim undergoes certain actions, they will re-evaluate their scores for the other sim -- as you have seen by the Attracted moodlet appearing at first but suddenly disappearing. Doing a Scan Room or a Gauge Attraction command will trigger the re-evaluation of these scores and yes, for almost complete strangers will often result in a 0 or something not high enough to even consider.

It's not enough that sims have the same or similar traits or meshing zodiac signs for these to contribute to their attraction scores. They have to learn the other sims' traits and zodiac signs, just as a couple of examples, in order for them to contribute anything to the scores. And yes, friends and higher will tend to be more attractive to each other than strangers. It's the nature of the game.

Liking Gate Fail is a little different, that one is referring to the sims' relationship scores with each other, not their mutual attraction. These are shown by green (or red if they hate each other) bars on the relationship panel. You can get numeric values to appear there in a mouseover tooltip if you have the RelationshipPanel mod or another mod that provides these (e.g., AwesomeMod). This is where 40 = Friends, 60 = Good Friends, etc.

When there is a Liking Gate Fail, or any other kind of Fail, that means the Romantic command you had in mind will not be on the Romance menu to even try. But with merely lack of or no attraction between the sims (yet), the Romance commands may be there but be prepared for a lot of rejection and waving of hands in your sims' face if you try many of them too soon.

It takes some work for sims to get to know one another, at least somewhat, and learn things about each other before many of the attraction attributes can even get off the ground. Then there are also short term additions to the formula like being freshly bathed, having the Minty moodlet from brushed teeth, having Gussied Up, cinnamon can help break through some of the barriers (if you have Uni) as of course can Romantic Drinks, the mood light from Supernatural, and a bunch of helpful traits and LTRs like Attractive, Eye Candy, etc., Charisma can play a big role in moving that relationship score into the friendly area faster.

If you are expecting a sim to be able to walk into a room full of others they have never even met before, point their finger at one, and say "You, get in the shower (hot tub, treehouse, whatever) we're getting physical with each other right now!" I would say it would take a lot of mod settings changes to allow for that and you may not like the impact it would have on the rest of your town. Most players, of course, aren't really after that extreme either.

Does any of this help before you return to look at those mod settings or have I merely described things you have already figured out by now? :)

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Post by Puella14 » April 6th, 2017, 2:47 am

Most of the stuff you described I already knew, sorry ^^ I understand, that I maybe need to know a sim before it gets out of zero. But after befriending a sim it immediatly 10 of 10 although neither zodiacs or so far known traits match in any way. And it seems like in my first test these things went different. I just invited the neighbors that came for a visit into to house and said hi to everyone before testing the scan room feature for the first time and they all got scores (ranging from 60 to 100). Now even if I invite all the men (using Master Controller) and talk to everyone a while they are at 000 except the ones that I befriend. They get a score... why do I need to befriend them now? When I meet them some of them (and my sim aswell) get the hearts above their head saying stuff like Hey you are hot but still 000 for everyone despite that... I will do some more testing soon, so I can maybe clarify this and make some screenshots but I have busy two days now so maybe it takes a while :/

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Post by Puella14 » April 6th, 2017, 6:19 am

Btw I don't want them to get it on immediatly ;) But I also don't want to befriend (relationship over 40) every person in the room before using the scan room feature. I think that's not the purpose of the feature.

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Post by igazor » April 6th, 2017, 10:42 am

No rush, we'll still be here. Sorry for repeating what you already knew, but there are some misconceptions there still. Yes, I know you aren't pushing for sims to get in on immediately, that was an exaggeration on my part and not meant to be taken very seriously.

-- Although Consider Attraction (on an individual sim) and Scan Room I think are intended to measure the same things, the reporting of the first one is broken for many of us. I never see anything other than 1s and 10s on Consider, nothing in between, and haven't for a very long time. I don't think this issue affects everyone so I didn't mention it prior.

-- The scale of Scan Room goes much higher than that. At attraction scores of 60-100, I would say those sims are at least considering the possibility of being attracted to each other, but they aren't attracted. As sims begin to know one another, for most of us Scan Room scores closer to 200 would indicate a reasonbly strong attraction. For couples who are already partnered (with each other), know almost everything there is to know about each other, and should be wildly attracted, many of us see scores over 500, going as far as the 700s and 800s in some cases. The potential for higher scores varies by players and their mods and settings, the KamaSimtra skill and its Renown calculation can add to the score potential considerably.

Many of us find that we get somewhat more sensible results out of this kind of thing if we have Woohooer's Scoring add-on module in place, although that lends itself to sims acting or wanting to act on attractions more than the attractions themselves. There is also at least one modded versions of the attraction formula itself out there from other parties, for those interested. The one I'm thinking of: http://modthesims.info/download.php?t=492102

-- Scores of 0 on Scan Room on certain sims might mean that there just isn't enough information your sim has on these others yet to consider attraction. But it can also mean that attraction should be impossible -- close family relations, age and species blocks, wrong gender and not enough other factors to overcome a gender preference already in place, etc.

-- The red hearts flying overhead and "I think we should get to know each other better, " "I don't care what anyone else says, I think you're hot!" and all that jazz is not real attraction. These things were added with the Seasons patch, along with the often random love letters and gifts sims can receive in the mail from their admirers and calls for dates. These indicate the potential for attraction, not that there really is any. Many players find the apparent randomness so annoying that they have modded these things out. I don't mind the initial flying hearts and messages so much, though they can be silly sometimes, but I've taken out the date calls and mailbox gifts because they aren't very meaningful (to me) using a mod by Shimrod available at The Sims Asylum -- it comes in different flavors for how much one wants to limit these things.

So no, you don't really have to be friends, in the formal Relationship Panel sense, with sims to be attracted to them somewhat or to trigger an attraction score re-calculation. But it's difficult to get get very far up the scoring without that.

Does that help clarify some things or am I just making this all worse (certainly not intentionally)?

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Post by Puella14 » April 6th, 2017, 3:02 pm

I'll look into your comment deeper tomorrow or Saterday, I'm just too tired today xD Thanks for your help <3 I will do some testings with and without the score module. Thanks for the link, I already knew of it and it's sadly not the thing I'm looking for at the moment. I usually inform myself as much as I can when I ask a question to make sure my question hasn't been solved somewhere already and so that kind and helpful people like you don't need to explain me every basic ^^ That's the only reason why I already know some of your stuff and it still helps me nonetheless (is that a word? sorry not my native language...). I'll be trying to sort it all out with your answers and my thoughts this weekend and I'll give you an update after that :) Maybe I just screwed it up thinking that the way this all works changed between my saves although it actually didn't :D

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Post by Puella14 » April 7th, 2017, 4:34 pm

Hey I just made a little test using the matchmaking option at the day spa in different saves. As I expected in all saves everyone below 40 relationship just scored 000. Which means pretty much everyone scored 000. In one save I found one guy who was a exception, I met with him and he has the compatible zodiac sign, went to the same school and shares atleast one trait with my sim. In all other saves everyone just scored zero. They can't all be that unfitting for my sim I think. That can't be the point of the feature, right? Something's gotta be wrong here... what't the point of scan room or matchmaking if it will just hit zero for almost everyone except people over 40 relationship or a random guy in one save? And also I tested the scan room on the boyfriend of my sim and he just scored 146. According to what you wrote earlier that is like way too less for a boyfriend? She has the attractive moddlet near him and he also scores a 10 out of 10 when she examines him directly. Pretty confusing but the most important is the zero scoring :(

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Post by igazor » April 7th, 2017, 5:06 pm

An attraction score of 146 on a boyfriend is not bad. It does mean they are attracted to each other. It's not like either sim is thinking, yeah this one is nice but I just wish I could find a 300 somewhere in town to spend time with, they don't know or care anything about that. The extreme higher scores tend to come about with the KamaSimtra skill and Renown in play, and for sims who have learned that they have many matching traits, and that have been in a lifelong relationship for a long time already, things like that. Plus again, the traits, LTRs, and other in-game features that increase attraction overall. I would expect two Family Oriented sims who keep producing and raising children to score higher for example, especially if they have no traits that would ever cause them to look for companionship elsewhere. Money and celebrity status can be huge factors too. There is also an element of randomness in those Scan Room scores. If you perform it three times in rapid succession, you might see values fluctuating all around that 146 reading, higher and lower. Not wildly, but maybe +/- 20 or a bit more.

As for the rest, I'll just be repeating myself. Will do that one more time then stop.

-- When the only results you get are 1s and 10s, nothing in between, on Consider Attraction (on a single sim), that means the scaling for that command is not working well. We don't currently have a fix for that.

-- The point of Scan Room is to seek out sims that your sim is already attracted to so as to bring that to the attention of the player. Not to find sims they don't really know or who have never seen before whom they may have the potential to be attracted to, those will (usually, not always) still be 0. It is not a matchmaking feature in the sense that it won't help you find your sim suitable mates among a room of total strangers. It will help you figure out if and how attracted your sim is to others in a room of friends and acquaintances.

-- Again, sims are not generally attracted to other sims whom they don't know. If you don't chat them up and get Charisma going so that they can get past the 40 friendship threshold, then they just won't have very many attractions. This isn't friendship like most of us think of real life friends admittedly, this is two sims getting to know one another and liking what they are finding. Or not liking if we want to discuss aversions to -40 relationship scores in the other direction, neutral would leave them closer to 0 on relationship scores. It is the nature of the game. That's why a sim with very high Charisma skill and the skill challenges met can often be a 50 level friend with a complete stranger just by saying hello. It seems silly, but they aren't that kind of friend, the kind you can rely on any time of day or night as we tend to with our real life friends.

If there is a way to arrange the mod's settings to get something closer to the effects you want, afraid I don't know what it is. As this thread is on the mod specific board, it's not going to get a very wide readership. We suggest that such topics be posted on the general use Chatterbox; these sub-boards are more for bug reports and conversations with the developer. We'll let him respond when he reads this though, to see if there is something missing that I hadn't thought to suggest to make the mods more usable to you, in the way that you were expecting.

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Post by Puella14 » April 8th, 2017, 3:26 am

Okay I get it xD But then I wonder why it worked in my first test... the save in Bridgeport that I mentoined. I just invited them into my house so they were merely at a relationship of 1 but they all got scores from my sim woman when scaning the room. That's the thing that confuses me so much. And that't why I thought this all 000 is somewhat bugged :/ Guess it was just random then. Sorry. I'll shut up now xD

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