Is this a Woohooer thing or a whole game thing? Sims stupidly ignoring STC
Posted: September 27th, 2016, 6:21 am
I guess it's been this way for a while, possibly for all the time I've played for all I know...I think it's probably the game just having sims do stupid things. Maybe even if it is the game the Woohooer can be changed to fix the problem, even though it probably isn't the cause.
The problem in question, you ask? I'll have a sim do some romantic interactions with a sim that they're attracted to (and as always in the game the attraction is mutual-- a weakness in the game, but not the one I'm discussing here).
No matter even if it gets up to the strongest romantic tone ("extremely irresistible", I think), very often the sim will just go to a friendly social. The same happens in reverse, as well. I think the reverse used to be more common, and then I lowered the base score for autonomous romantic interactions, so now it goes the other way.
My guess is that the woohooer doesn't cause this, though I'm asking because I don't know (as well as that, as I said, even if in the more likely event that it's not the cause, that whenever it's updated maybe it can be made the solution).
The context, at least if it's strong, should greatly influence the chance of the type of social chosen. There might be cases where a romantic social shouldn't be autonomously chosen regardless, such as if a sim is attached and either the monogamous test or the sneakiness test if the partner is in the room leads to the sim being faithful-- though the case that just happened involved sims that actually were each others' partners.
It's not the biggest problem in the world, but it is somewhat frustrating. A boyfriend/girlfriend pair attracted to another, being flirtatious and kissing, the mood getting hot, and suddenly one of them says, "Gee, it's been snowing a lot lately."
The problem in question, you ask? I'll have a sim do some romantic interactions with a sim that they're attracted to (and as always in the game the attraction is mutual-- a weakness in the game, but not the one I'm discussing here).
No matter even if it gets up to the strongest romantic tone ("extremely irresistible", I think), very often the sim will just go to a friendly social. The same happens in reverse, as well. I think the reverse used to be more common, and then I lowered the base score for autonomous romantic interactions, so now it goes the other way.
My guess is that the woohooer doesn't cause this, though I'm asking because I don't know (as well as that, as I said, even if in the more likely event that it's not the cause, that whenever it's updated maybe it can be made the solution).
The context, at least if it's strong, should greatly influence the chance of the type of social chosen. There might be cases where a romantic social shouldn't be autonomously chosen regardless, such as if a sim is attached and either the monogamous test or the sneakiness test if the partner is in the room leads to the sim being faithful-- though the case that just happened involved sims that actually were each others' partners.
It's not the biggest problem in the world, but it is somewhat frustrating. A boyfriend/girlfriend pair attracted to another, being flirtatious and kissing, the mood getting hot, and suddenly one of them says, "Gee, it's been snowing a lot lately."