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Register Script Error
Posted: May 1st, 2017, 5:58 pm
I keep getting them and sometimes rarely they make my game crash, I'm not sure how i'd upload the file though
Posted: May 1st, 2017, 6:03 pm
Hi there. The procedure is to zip the logs you are getting around the time of the crash (I still don't think the one about deer we were discussing at MTS would be enough by itself to be a serious problem but let's see) and upload them as per the instructions here:
<a href="http://nraas.wikispaces.com/How+To+Uplo ... +Upload</a
Posted: May 1st, 2017, 7:32 pm
Ok think I managed to upload it
Posted: May 2nd, 2017, 12:00 am
Got it, thanks. Is this the only script log you have from around crash time? I still don't see why a wild deer failure alone would cause the game to crash.
One thing I can see but couldn't before you uploaded it is that you are playing with only two EPs in place. That's fine, but v80 of Register is known to have some issues (not related to deer) when either Ambitions or LateNite are not present and that could possibly be a factor. I would suggest giving the beta testing version 81 a try to see if that improves things. And then we will have to wait for our developer to tell us why else the deer-related failure might be happening.
<a href="http://nraas.wikispaces.com/Register+Te ... Testing</a
Posted: May 2nd, 2017, 12:02 am
Oh, and that brief log isn't telling us this, but do you have [URL=https://wwww.nraas.net/community/Overwa ... erwatch</a
> and <a class="wiki_link" href="/ErrorTrap]ErrorTrap[/URL] in play? ET would especially be recommended to capture often game-breaking errors so we have more info to work with, OW to smooth out in-game issues that occur generally.
Posted: May 3rd, 2017, 12:53 am
I have OW not ErrorTrap, I'll try that thanks
Posted: May 3rd, 2017, 4:59 am
Sure you don't have any tuning mods installed that aren't updated related to roles?