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"Removed Orphan OneShotFunction"

Posted: October 7th, 2018, 7:27 pm
by InsanityPrelude
Every time I load up my Dragon Valley save, as soon as I get into Live Mode ErrorTrap informs me it's logged 27 errors. The section of the script error file before the what-mods-I-have-loaded list is just

Code: Select all

-- Correction Logs -- Removed Orphan OneShotFunctionSims3.Gameplay.Core.FailureObjectSims3.Gameplay.Core.FailureObject Removed Orphan OneShotFunction Sims3.Gameplay.Core.FailureObjectSims3.Gameplay.Core.FailureObject Removed Orphan OneShotFunctionSims3.Gameplay.Core.FailureObjectSims3.Gameplay.Core.FailureObject Removed Orphan OneShotFunctionSims3.Gameplay.Core.FailureObjectSims3.Gameplay.Core.FailureObject Removed Orphan OneShotFunctionSims3.Gameplay.Core.FailureObjectSims3.Gameplay.Core.FailureObject Removed Orphan OneShotFunctionSims3.Gameplay.Core.FailureObjectSims3.Gameplay.Core.FailureObject Removed Orphan OneShotFunctionSims3.Gameplay.Core.FailureObjectSims3.Gameplay.Core.FailureObject Removed Orphan OneShotFunctionSims3.Gameplay.Core.FailureObjectSims3.Gameplay.Core.FailureObject Removed Orphan OneShotFunctionSims3.Gameplay.Core.FailureObjectSims3.Gameplay.Core.FailureObject
So it seems like dereferencing of some sort, and nothing weird has happened aside from the occasional invisible Sim, but I'm not getting this in my other saves so I'm curious what might be causing it and if there's a lot somewhere I need to fix.

"Removed Orphan OneShotFunction"

Posted: October 7th, 2018, 7:34 pm
by igazor
Bah, I used to know what commonly triggered these. I think it might have something to do with the pizza ordering function on LN bars or something unexpected like that, which is now all fixed up with the current versions of Overwatch.

But as it's merely a Correction Log, that would indicate nothing is really wrong and ErrorTrap is just being chatty with you about what it's doing as it performs garbage data collection. My sense is that no action is needed on those.

"Removed Orphan OneShotFunction"

Posted: October 7th, 2018, 7:55 pm
by InsanityPrelude
Okay, thanks!

"Removed Orphan OneShotFunction"

Posted: October 7th, 2018, 8:54 pm
by Chain_Reaction
There are numerous things that can cause those but a big thing is those tree of prosperity store objects as they would leave hundreds of one shot functions running and eventually kill a save before the fix was added to these mods. It basically means a script was left running when an object was deleted or a new script was started while the old was left running and ErrorTrap is stopping it.