Trouble Finding Options in SP & more questions
Posted: April 27th, 2019, 12:37 am
I've been using the nraas mods for a while now and am starting to explore options I've never used before, but I'm a little confused on how some of these features work.
I see people using the money management mods on here a lot, but I only see "accounting" in my menu and no other options. I have the money mods, but I'm not seeing the options to change bills/property taxes. When I click accounting, it just gives me a notification detailing the family funds.
I can't seem to find the right pathways to use the personalities feature. Do you have to "add" a personality, similar to castes? Or are there pre-determined personalities? When I use master controller for a sim, it shows the option to make them a personality leader, but when I select this it appears like nothing happens. I didn't really understand the personalities feature before but now that I've read up on it, it seems really interesting. I have "clans" in my town that I manage through the caste system and I try to relate them to certain careers. I have the family career mod and have assigned a "family" caste to a household in my town, then designated one of the sims as the boss using SP. But I think it would be interesting if I could also make this sim a personality leader, and the family caste an associated personality. Is this possible?
Also, what exactly is an occult?
And on the logic of the mods. I'm having trouble testing some of my caste arrangements. I'm not totally sure how priority works. If a sim holds several castes, does it only prioritize castes that are assigned a priority number? i.e. if I have 3 added castes and a sim is part of all three but only two of the castes are assigned priority numbers, does the sim take on the restrictions of the priority caste AND the non-priority? Or does having a number trump all acquired castes? Also, am just generally confused about the numbering of the priority.
Similarly, how do caste restrictions work when you use both a disabled and allowed list? If I say caste A is allowed to have 1 career, does that cancel out all other careers? Or would I have to disable the rest? And vice versa. If I have two castes I want to relate to one another, like an upper and middle class caste, do I have to allow/disable interactions between them in the options of both castes for it to work?
That's it for now, thanks for reading! These mods are awesome and my sincere thanks to those working so hard to keep up the documentation here.
I see people using the money management mods on here a lot, but I only see "accounting" in my menu and no other options. I have the money mods, but I'm not seeing the options to change bills/property taxes. When I click accounting, it just gives me a notification detailing the family funds.
I can't seem to find the right pathways to use the personalities feature. Do you have to "add" a personality, similar to castes? Or are there pre-determined personalities? When I use master controller for a sim, it shows the option to make them a personality leader, but when I select this it appears like nothing happens. I didn't really understand the personalities feature before but now that I've read up on it, it seems really interesting. I have "clans" in my town that I manage through the caste system and I try to relate them to certain careers. I have the family career mod and have assigned a "family" caste to a household in my town, then designated one of the sims as the boss using SP. But I think it would be interesting if I could also make this sim a personality leader, and the family caste an associated personality. Is this possible?
Also, what exactly is an occult?
And on the logic of the mods. I'm having trouble testing some of my caste arrangements. I'm not totally sure how priority works. If a sim holds several castes, does it only prioritize castes that are assigned a priority number? i.e. if I have 3 added castes and a sim is part of all three but only two of the castes are assigned priority numbers, does the sim take on the restrictions of the priority caste AND the non-priority? Or does having a number trump all acquired castes? Also, am just generally confused about the numbering of the priority.
Similarly, how do caste restrictions work when you use both a disabled and allowed list? If I say caste A is allowed to have 1 career, does that cancel out all other careers? Or would I have to disable the rest? And vice versa. If I have two castes I want to relate to one another, like an upper and middle class caste, do I have to allow/disable interactions between them in the options of both castes for it to work?
That's it for now, thanks for reading! These mods are awesome and my sincere thanks to those working so hard to keep up the documentation here.