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Performance limos disabled, Overwatch still deleting thousands of cars every night.

Posted: December 9th, 2013, 3:53 pm
by StarlingGray
I'm posting this question because I wonder if I'm not understanding something properly in regards to the Routing settings in the Traffic mod. I've never had this issue before, but suddenly in my Midnight Hallow game Overwatch has been deleting 3,000+ vehicles every night. I am also using the Traffic mod, and have performance limos set to False, allow cars during general routing set to True, and taxis for inactives set to False. I have the most recent version of Traffic. Is there something I'm missing here? Also, if I use Nonamena's No Limos mod, will that conflict with Traffic in any way? Thanks for your help. :)

Posted: December 10th, 2013, 2:34 pm
by twallan

You can use [URL=https://wwww.nraas.net/community/Noname ... mena</a>'s tuning mod. It changes the defaults for the game at a lower level than <a class="wiki_link" href="/Traffic]Traffic[/URL]. My mod will simply alter the values over top of that one.

I do know where the limo creating piece of code is nowadays, and one of the holes was plugged by <a class="wiki_link" href="/GoHere">GoHere</a> a while back.

If you continue to encounter issues, you could try <a class="wiki_link" href="/GoHere">GoHere</a> and see if it stops your flood of rogue cars. :)

Posted: December 10th, 2013, 3:21 pm
by StarlingGray
Thank you for the response, Twallan. I will add GoHere to my game and see if the number of deleted vehicles lessens a bit. If not, I will try Nonamena's mod as well. :)