So many reported issues upon save load!
Posted: June 6th, 2017, 7:11 pm
I'm gonna copy what I wrote on MTS, if there's any more information that would be helpful just let me know!
"On a similar topic, in most of my save files, Overwatch reports a fairly low but steady amount of error correction (mostly only reporting up to 5 issues, with infrequent but regular-ish reports of around 20, and occasionally up to 35), but one of my saves nearly always produces a report of over 1000 issues when loaded. During gameplay it follows a fairly normal rate, but getting an initial report of over 1000 is standard, and anything under 600 would be very unusual. I think it's gone up as high as 2000-ish? None of my other saves have anything even remotely like it. I'm assuming the world is to blame in some way, but I'm baffled (and curious) as to what on earth could possibly cause that effect! (The save is also prone to encountering errors around taking things in and out of inventories (both personal and household) during long play sessions, along with some other bugs that really interfere with gameplay. Save-quit-reload tends to solve the issues, (presumably that's part of what's being sorted in those initial checks?) but it's a bit of a strange nuisance)."
Basically, the mod does seem to be doing its job, for the most part, in that this save that clearly has issues is actually very playable as long as you don't try to play it for many hours at a time, but I am curious as to what it is about this save that makes it so different from my other ones, and if there's anything I could be doing to prevent some of the issues.
I only seem to have one error log from this particular save, as it's been a couple of weeks since I was in it and most of the logs have been replaced by newer ones, but even based just on the size of it compared to the other logs in the folder, I have a feeling it might be interesting to those in the know about these things?
"On a similar topic, in most of my save files, Overwatch reports a fairly low but steady amount of error correction (mostly only reporting up to 5 issues, with infrequent but regular-ish reports of around 20, and occasionally up to 35), but one of my saves nearly always produces a report of over 1000 issues when loaded. During gameplay it follows a fairly normal rate, but getting an initial report of over 1000 is standard, and anything under 600 would be very unusual. I think it's gone up as high as 2000-ish? None of my other saves have anything even remotely like it. I'm assuming the world is to blame in some way, but I'm baffled (and curious) as to what on earth could possibly cause that effect! (The save is also prone to encountering errors around taking things in and out of inventories (both personal and household) during long play sessions, along with some other bugs that really interfere with gameplay. Save-quit-reload tends to solve the issues, (presumably that's part of what's being sorted in those initial checks?) but it's a bit of a strange nuisance)."
Basically, the mod does seem to be doing its job, for the most part, in that this save that clearly has issues is actually very playable as long as you don't try to play it for many hours at a time, but I am curious as to what it is about this save that makes it so different from my other ones, and if there's anything I could be doing to prevent some of the issues.
I only seem to have one error log from this particular save, as it's been a couple of weeks since I was in it and most of the logs have been replaced by newer ones, but even based just on the size of it compared to the other logs in the folder, I have a feeling it might be interesting to those in the know about these things?