Posted: November 21st, 2012, 5:10 pm
When did you get that impression ?
My approach is totally brute force. In the case of mods, I remove half, and half again until I narrow down which one is causing the problem.
Then I remove half the code from the mod, and half again, until I narrow down where the hang/crash is occurring.
After that, I add a serious of insanity logs (logs that are dumped to file immediately) to the code to narrow it down to whatever section is causing the grief.
It is like debugging on UNIX using "printf" statements that dump directly to the console window.