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Secret Mod Features Revealed (GoHere 44g)

Posted: October 21st, 2016, 2:20 pm
by igazor
"Something that has existed for a while but I forgot to tell you...

If you set filters to disallow Sims from all outside facing doors on a lot, the MetaAutonomy system and SP will no longer push them to the lot."


Whoa. This could be huge. Now wait a minute, nobody move. Just freeze right where you all are. Does this mean that we can essentially arrange on the fly opening and closing hours, at least up to the point where no new customers/visitors will arrive onsite, for various venues provided we give the ones already inside a separate exit door? Or am I reading too much into this feature?

(Uhm, okay you can all move now. I didn't meant that to be taken literally...)

Posted: October 22nd, 2016, 9:04 am
by Chain_Reaction
Yes, that's what it means. Technically you don't even have to filter all the doors, just set the others as one way doors and it should honor that they can't get through it. I haven't done a terrible amount of testing because waiting for a random function to push Sims to lots will put you to sleep but that's how I designed it at least. I should note there's other mods that use custom visit lot interactions or object pulls so this will fall on it's face stopping those Sims (zerbu, bistro set, savvier seller, produce stand, etc). It also won't work if the Sim has a job/role object on that lot.

Posted: October 22nd, 2016, 10:53 am
by igazor
Ah, right. Of course this won't help the "I want my Role sims to work normal hours and then go home" crowd, and it wasn't really expected to. But it's a nice step that can be used for other purposes.

Posted: October 25th, 2016, 1:22 pm
by SakiraLove
I was so excited when I read this I tested it and it seems to work. I made an all male gym and no females have been there in several sim weeks. These filters are amazing!