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Performance Reports

Posted: July 11th, 2017, 2:20 am
by Chain_Reaction
Post your performance reports here please.

Posted: July 15th, 2017, 5:30 pm
by Sydserious
Hey Chain, I see you have decided to finally release your baby!

Here is my report:

New save started in Sunset Valley as I needed people

Initial size 23,159 increased to 28,025 over 3 days.

Memory went from 1.6 to 1.9 over 3 days.

With the mod, initial size of file increased slightly 29,807. Noticed lots of lag but I'm thinking it's the script errors I'm getting every 2 seconds so I am pausing the testing on day one for now to let you take a look and then tell me how you want me to proceed.

My specs are average I think and off the top of my head are: Windows 7, I7, 16 g Ram, Nvidia GTX 1070 w/8192mb.

Posted: July 16th, 2017, 3:14 am
by Chain_Reaction
Ah, trying to extract patterns from bare feet is bad.

I updated the zip. Does that help?

Posted: July 16th, 2017, 3:32 am
by Chain_Reaction
I should also note there's going to be a good deal of initial lag. The mod has to scan all the outfits of every Sim in town to build it's data, in batches of 5 every 15 Sim minutes. Once it does it caches it and should hopefully stabilize but do let me know if it's unbearable or never stops.

Posted: July 16th, 2017, 1:39 pm
by Sydserious
Oh wow.....yes, that made a huge difference! I guess I had too many bare feet.

Ok....after 3 days of constant socializing at the park, the changes are noted below:

The file increased to 34,121 - not really much considering there were also several births that happened. Memory went from 1.7 to 1.9 after 3rd day - which seems like just regular gameplay. The lag was only apparent during the park visits as it seems like that place gets swarmed when my Sim shows up. I would never actually play in this world as I personally cannot stand that many people so I think with my usual worlds with minimal people there would not be any lag.

Also - zero script errors the whole 3 days.

Posted: July 18th, 2017, 2:58 am
by Chain_Reaction
Hmm, so I'm not doing too bad with file size or memory usage, that's good to know. Sounds like the research I did into data types is paying off. The lag sounds concerning though. I'm sure lots of people would play with a heavily loaded world. I'll have to see what others have to say about it. But it sounds promising overall. Thanks for helping out. :)

Posted: July 18th, 2017, 2:06 pm
by brappl
I noticed you asked for some sys detail on another page to be able to get an idea of what might be impacting different testing results.
My Resources: Intel(R) Core(TM) i7 CPU - 24G RAM - NVIDIA GeForce GTX 970 - 750GB Free On HD -

I have not had a whole lot of time these past couple of days but I have played and/or just let the game run in 4 of my custom worlds for 2-5 hours more or less. Here is what I have so far:

I am not seeing the game files bloating.
Game play so far is smooth in all worlds. No Lag or other game issues.
MC is throwing script errors referencing Chemistry and profiles. Is this something you were expecting or would you like me to upload a sample?

For the most part I play in medium sized worlds but not heavily populated. Nevertheless, plenty of singles and towns folk.
After today I will have more time to check this out and will also immigrate sims to over populate what I am used to playing and see what those results are. Will also go back over your Chemistry Details page to get a better idea of what I need to focus on in play.

Posted: July 18th, 2017, 2:26 pm
by Chain_Reaction
Yes please, upload the error.

Posted: July 18th, 2017, 2:30 pm
by brappl
Will do right now. I know what the InvalidParts Key errors are.

Posted: July 18th, 2017, 2:33 pm
by brappl
Should have added - These pop up in every world and I get the notice MC 36 script errors.