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GoHere (44l) Script Error

Posted: December 1st, 2017, 8:33 pm
by littlelambsy
I just installed the GoHere 44l version and got a script error, something about Caregivers. I don't have any active or inactive day cares in my game at the moment. My settings in GoHere are:
Allow Active Daycare = True
Allow babies/toddlers home alone = False
Hire babysitters for inactives = True
Use daycare instead of babysitters = False.

I'm uploading the two script errors.

Posted: December 2nd, 2017, 12:45 am
by littlelambsy
I just got a stream of SP and GoHere script errors but managed to sort out some of them. I just uploaded a couple more script errors and I must apologise for the screenshot that got included separately. I need a new mouse, this one keeps doing a double/triple click and all kinds of unwanted things happen.

Posted: December 2nd, 2017, 1:14 am
by igazor
Don't worry, I got rid of the screenshot.

I haven't even loaded up a game with 44l myself yet so I don't know what to make of any of these errors. Except one, you seem to have a school rabbit hole named Cissbury High School that isn't actually on any lot in this world, it's showing as on the World Lot. Is this even possible?

Posted: December 2nd, 2017, 1:19 am
by littlelambsy
Cissbury High School RH rug is on the High school lot and kids use to go in and out of it before I switched them to using the actual building with Zerbu's mod. Now they go into the actual school and not the RH rug. So that's weird it would show not on the lot.

Thanks for deleting the screenshot :)

Posted: December 2nd, 2017, 1:21 am
by littlelambsy
Lets not forget igazor, with my game ANYTHING is possible LOL

Posted: December 2nd, 2017, 1:27 am
by igazor
Oh, Zerbu's. I don't know, maybe I'm focusing on a total non-issue then. We had better wait for more information, I think.

Posted: December 2nd, 2017, 1:41 am
by littlelambsy
Thanks igazor, :)

Posted: December 2nd, 2017, 9:29 pm
by Chain_Reaction
Should be resolved in 44m.

Posted: December 2nd, 2017, 9:31 pm
by littlelambsy
Thanks Chain. I don't know what the problem was but glad it's resolved in the next issue :)