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GoHere Test

Posted: October 2nd, 2017, 8:38 am
by Chain_Reaction
Would some of you be so kind to give this version of GoHere a whirl? I have drastically altered the code and, when given internal testing, it was found to increase lag and caused several inactives to start missing work per SP notifications. I've done some adjusting but would rather have a limited test here to see if I fixed it before adding it to the test page.

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Thanks

Posted: October 2nd, 2017, 9:04 am
by playfulalice
Okies Chain going to load up my game anyways, so will drop it in it to see what happens.Will get back to you

Posted: October 2nd, 2017, 9:35 am
by brappl
Got it Chain...will give it a go shortly and thank you :)
Good morning Miss Alice - Nice to see you!

Posted: October 2nd, 2017, 9:42 am
by playfulalice
And nice to see you to hehe, waiting for the dam thing to load lol..

Posted: October 2nd, 2017, 9:42 am
by playfulalice
Dam it just loaded

Posted: October 2nd, 2017, 11:07 am
by playfulalice
So far all went smooth on my end.All went to work no problems.No lag through the night on Monday till about 5 am had a small lag.But seems to be good no script Errors.Thanks.

Posted: October 2nd, 2017, 11:10 am
by brappl
Chain, so far same results as Alice but only been playing for an hour or so. Will keep playing further. In the meantime, The Details link in your OP just goes to the download. Are there any written details for this update that might help with testing?

Posted: October 2nd, 2017, 4:01 pm
by Chain_Reaction
Sounds promising. Thanks. You're just looking for lag, work issues and weird routing with door locks. I'm working on other changes but wanted to make sure the core of the door feature was stable again since I ripped it out and recoded it.

Posted: October 2nd, 2017, 4:06 pm
by brappl
OK thanks. I am not experiencing any lag, work issues or problems with locking doors or gates.

Posted: October 2nd, 2017, 5:32 pm
by playfulalice
me neither on lag, woohoo so good not to have lag.