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Shared Traits conversations..

Posted: July 30th, 2019, 8:24 pm
by JohnL83
"Hey Sim, you're a jerk for scaring me and a bigger one for slapping my friend!!!...OMG ...you're neat too...how cool!!...and you love art!....gabba zee!! ...By the way, you're a jerk and I hate your guts!" :| Seriously...WTF? Gotta love those neurotic sims!

Is there any way to stop this shared trait interaction? In some instances it's great, like when first meeting a sim, but sims seem to forget they've done this sometimes, or it's taken a dozen interactions to even discover traits, even when you have the observant as a trait or LH. I've been meaning to ask this for months now and keep forgetting because of other issues, but I find this very annoying when your sim is fighting or some similar interaction and right in the middle they suddenly laugh at their shared trait!

Shared Traits conversations..

Posted: July 30th, 2019, 10:28 pm
by igazor
That kind of behavior is part of who sims are. They are, after all, digital creatures who only know how to behave in the way that EA programmed them.

I don't know how to stop the shared trait dialog and (very small) relationship gain across the board or if that's even what you want, but the way to cancel a queued action that isn't able to be canceled any other way is to do a DE Reset (DebugEnabler) on the sim initiating it. That will clear their entire action queue though, so if they were about to roll around on the ground fighting, or do something else fun, then that action will be cancelled as well.

Shared Traits conversations..

Posted: July 31st, 2019, 8:34 am
by JohnL83
Thanks, I didn't think so, but thought it was worth a try. Yes I know they are just digital inconstancies who have no real feelings about anything. Which is also why I wondered if it were possible to alter that behavior just a bit. I wondered if perhaps that bit of ones and zeros was alterable but apparently not in the over-all scheme of the game. It's all good, I will just move on. :P

Shared Traits conversations..

Posted: August 2nd, 2019, 3:33 am
by Mothman
It's funny with Evil Sims who have just fought each other, as after the fight, they will gain the wish to befriend one another upon discovered that they are both Evil. (Fight! interaction triggers the discovery of the Evil trait.)

Shared Traits conversations..

Posted: August 3rd, 2019, 8:40 am
by JohnL83
Mothman post_id=67856 time=1564731207 user_id=19818 wrote: It's funny with Evil Sims who have just fought each other, as after the fight, they will gain the wish to befriend one another upon discovered that they are both Evil. (Fight! interaction triggers the discovery of the Evil trait.)
LOL!

Yep, it's a perpetual thing, round and round they go. Like when nice sims try to be nice to evil or inappropriate ones and it works for about a second before the evil one does something mean mid-conversation. Nice sim pouts for few then bad sim says something nice and all is forgiven.

I'd say this game isn't' for anyone who really loves consistency. I know, because I'm on the fence with how much it frustrates me, like how even the most "loyal" sims will "ask to watch the stars" with any sim they have a high liking gate, even though they just found out how faithful they are. Once, at a party, I had a married, faithful, and straight sim be asked to watch the stars by his gay brother's boyfriend. It worked and they cuddled up on the porch! LOL Then the whole lot full of sims who knew them stopped whatever they were doing to act all upset.

I suppose I can think of it like this; Sims are consistently inconsistent. :D

Shared Traits conversations..

Posted: August 3rd, 2019, 2:42 pm
by igazor
No argument about the lack of consistency thing, but I tend to regard Watch the Stars in particular as an oddball interaction that was never really gated the way it should have been. There is an attempt to address that in what is currently the beta testing version of Woohooer. It's been in beta for two years now since development pretty much stalled as we moved to our new site here, also possibly Chain had intended to add more things to it for further testing before release, but I haven't had any issues with what is there nor have I seen any reported. Might be worth a try, one can always revert to v129 if it doesn't work out.

Accompanying that is the issue where in-laws, so that includes siblings' partners and/or partners' siblings, are not seen as close family relations; for that I don't know if there is a solution yet. When I catch this kind of thing happening, depending on the family I tend to separate the sims involved by sending the ones I can control elsewhere in town for kind of an unofficial "cooling off" period.

Release Notes for v130a: https://web.archive.org/web/20180104064 ... er+Testing

Where to get it: Update-History-Testing
(note that's both the base Woohooer mod and the KamaSimtra add-on module with beta versions, any other add-ons in their current versions in play will be fine)

Shared Traits conversations..

Posted: August 3rd, 2019, 8:12 pm
by Sara_Darkees
JohnL83 wrote:
July 30th, 2019, 8:24 pm
"Hey Sim, you're a jerk for scaring me and a bigger one for slapping my friend!!!...OMG ...you're neat too...how cool!!...and you love art!....gabba zee!! ...By the way, you're a jerk and I hate your guts!" Seriously...WTF? Gotta love those neurotic sims!
Sorry, but this situation is not the most absurd. I still remember one of my favorite situations with the inimitable logic of sims: my ward and his interlocutor at first sight found each other attractive, and after a couple of seconds they decided to fight. Of course, this is a great way to get to know each other better, in addition, you can without embarrassment for the interlocutor to come into close contact! In any case, even in such absurd situations, I imagine the characters are still happy to find someone close to their soul. By the way, I'd try to look at this interaction in the list of social interactions using Retuner.

Shared Traits conversations..

Posted: August 3rd, 2019, 9:02 pm
by JohnL83
igazor post_id=67876 time=1564857763 user_id=6716 wrote: I tend to regard Watch the Stars in particular as an oddball interaction that was never really gated the way it should have been.
I agree, it seems pretty nonthreatening to a relationship and hardly something you wouldn't do with just friends as well.

Igazor - I will check that mod out. Here's hoping that someday they can further address the in-laws as close family thing too.

I also wish I could get married partners included when throwing a party. What I mean is, when I throw a party and only want it to be a "family gathering", I have the options of narrowing the huge town list down to choosing "relation" and it also has "blood or step", and "descendants" to choose from but not "blood and married partners". I just end up choosing the list that gives me all residents and pick the married partners too, but my towns have 150 + citizens so it's a lot to file through! It would be nice to narrow it down so that family includes those by marriage too! (a family reunion would be a cool option so I could have the families of both spouses over!) I have found is that the spouse sometimes does show up with that sim, but not always. It would be nice to have a "family" category when throwing parties that at least includes married partners too. I also wish one could invite toddlers to come with their parents! My Sim grandparents love to play with their grandbabies! But I always have to try and catch them all at home to even get a chance for grams and gramps to see their baby grandkids!

Shared Traits conversations..

Posted: August 3rd, 2019, 9:04 pm
by JohnL83
Sara_Darkees wrote:
August 3rd, 2019, 8:12 pm
r at first sight found each other attractive, and after a couple of seconds they decided to fight.
LOL! Yes, I've had that a few times too, but sometimes the best woohoo's can come out of such a love-hate relationship! :oops: ;)

Shared Traits conversations..

Posted: August 4th, 2019, 12:54 am
by Sara_Darkees
JohnL83 wrote:
August 3rd, 2019, 9:04 pm
but sometimes the best woohoo's can come out of such a love-hate relationship!
I think this works only in fanfictions, because in the case of my characters it's hard and almost impossible quest. Of course, it could be considered a success that my character is invited on a date, but this is another oversight of the developers, because... This is the most strange to receive invitations to date from the enemy.