Castes/Pregnancies/Hybrids
Posted: May 12th, 2019, 9:55 pm
Hi,
I have several questions/issues I could use help understanding.
1) _________________
I wanted to have the Mermaids of my game unable to be pregnant but able to impregnate their partner no matter their sex.
I created a cast "Merpeople" with priority of 1, type:mermaid then set up their pregnancy settings as follows:
Merpeople (Priority:1)
Pregnancy: Allow Can Be Pregnant / False
Pregnancy: Allow Participation / True
I also made sure to change the settings of "Males" and "Females" caste.
Females
Pregnancy: Allow Participation / True
Males
Pregnancy: Allow Can Be Pregnant / True
Pregnancy: Allow Can Be Pregnant Caste / Males, Merpeople
Pregnancy: Allow Participation / True
The "two mermaid can't reproduce" part works but even though a
Male Mermaid can impregnate both a normal Male and a normal Female, a Female Mermaid can't impregnate a normal Male sim.
I decided to test if Male impregnation by Female was possible at all with normal sims. I changed the setting:
Females
Pregnancy: Allow Can Be Pregnant / False
Pregnancy: Allow Participation / True
Males
Pregnancy: Allow Can Be Pregnant / True
Pregnancy: Allow Participation / False
I did the same with 2 Sims by setting it manually in:
Nraas > Story Progression > Sims Option
Didn't work.
I tried to break the link between SP and Woohooer:
NRaas > Woohooer > General > Link to Story Progression > False
The "Try for Baby" interaction is available but it doesn't result in a "viable" pregnancy. There is a pregnancy chime but it seems it's unfortunately the Female sim who gets pregnant until it's "aborted" by SP.
Does it mean Male impregnation by Female just can't be done?
2) _________________
Nest issue is with hybrids. I did found the solution but I'm confused.
Nraas > Story Progression > General Options > Options: Pregnancy >
Chance of Hybrid Offspring 100
Maximum Newborn Occult Types 9
With those settings Hybrids weren’t being born. They always had a single occult state.
I had to go in:
Nraas > Story Progression > General Options > Options:Sim > Option: Immigration/Emigration >
Chance of Hybrid Offspring 0 (Default)
And change the chance to at least 1 for it work.
Why is pregnancy related to immigration here?
3) _________________
I created a caste of Witch-Fairy Hybrids because I wanted them to make magic with their hands instead of their wands.
Nraas > Story Progression > Caste > Witch-Fairy > Trait: Force
Problem is "Magic Hands" isn't in the list of "Trait: Force" yet it does appear in the list of "Trait: Disallow". How come?
4) _________________
Other problems include:- Hybrid are never born Plantsim. (Even when Plantsim is set to be able to get pregnant).
- Babies are never born Ghost even from two normal Ghosts.
I have several questions/issues I could use help understanding.
1) _________________
I wanted to have the Mermaids of my game unable to be pregnant but able to impregnate their partner no matter their sex.
I created a cast "Merpeople" with priority of 1, type:mermaid then set up their pregnancy settings as follows:
Merpeople (Priority:1)
Pregnancy: Allow Can Be Pregnant / False
Pregnancy: Allow Participation / True
I also made sure to change the settings of "Males" and "Females" caste.
Females
Pregnancy: Allow Participation / True
Males
Pregnancy: Allow Can Be Pregnant / True
Pregnancy: Allow Can Be Pregnant Caste / Males, Merpeople
Pregnancy: Allow Participation / True
The "two mermaid can't reproduce" part works but even though a
Male Mermaid can impregnate both a normal Male and a normal Female, a Female Mermaid can't impregnate a normal Male sim.
I decided to test if Male impregnation by Female was possible at all with normal sims. I changed the setting:
Females
Pregnancy: Allow Can Be Pregnant / False
Pregnancy: Allow Participation / True
Males
Pregnancy: Allow Can Be Pregnant / True
Pregnancy: Allow Participation / False
I did the same with 2 Sims by setting it manually in:
Nraas > Story Progression > Sims Option
Didn't work.
I tried to break the link between SP and Woohooer:
NRaas > Woohooer > General > Link to Story Progression > False
The "Try for Baby" interaction is available but it doesn't result in a "viable" pregnancy. There is a pregnancy chime but it seems it's unfortunately the Female sim who gets pregnant until it's "aborted" by SP.
Does it mean Male impregnation by Female just can't be done?
2) _________________
Nest issue is with hybrids. I did found the solution but I'm confused.
Nraas > Story Progression > General Options > Options: Pregnancy >
Chance of Hybrid Offspring 100
Maximum Newborn Occult Types 9
With those settings Hybrids weren’t being born. They always had a single occult state.
I had to go in:
Nraas > Story Progression > General Options > Options:Sim > Option: Immigration/Emigration >
Chance of Hybrid Offspring 0 (Default)
And change the chance to at least 1 for it work.
Why is pregnancy related to immigration here?
3) _________________
I created a caste of Witch-Fairy Hybrids because I wanted them to make magic with their hands instead of their wands.
Nraas > Story Progression > Caste > Witch-Fairy > Trait: Force
Problem is "Magic Hands" isn't in the list of "Trait: Force" yet it does appear in the list of "Trait: Disallow". How come?
4) _________________
Other problems include:- Hybrid are never born Plantsim. (Even when Plantsim is set to be able to get pregnant).
- Babies are never born Ghost even from two normal Ghosts.