Story Progression, Traveler, Aging and Death Notices
Posted: April 4th, 2019, 8:20 am
This isn't a game breaking problem, just an annoyance (I think), but still thought I'd ask...
I've been progressing to different towns in the challenge game I'm playing. I've been using Story Progression from the start. Ever since town #2, the nightly death notice conga line from the sims in town #1 got so aggressive that I turned off the phone. No problem. But what was really weird were the death notices of sims who shouldn't have been near enough to the point of death when I left them (I noticed this because they were relatives of the family I am playing.) I decided to move those relatives from town #1 to town #2 and see if that calmed down the death calls. (Answer: sort of.)
I've now moved on to town #3, making peace with the fact that I am not going to port half a neighborhood just because aging gets wonky. But I've been paying more attention to the death calls, and it blows my mind that sims I know I've buried in towns 1 and 2 still have death calls coming in! Heck, I just got a death call about Mortimer Goth, who died before I even left Sunset Valley, and I'm now in Twinbrook. Also, when I look at my family tree and trace back some of these sims, their portraits may at times show them as a baby, or as a living elder - basically, not the grayed out portrait that should be.
There is a part of me that is just curious to know how more crazy the aging/death gets but at the same time I don't want to ruin my challenge game. Should I be worried that there is a growing pool of "kinda sorta dead" sims in my game file? Any suggestions as what I could do (short of taking out Story Progression that is. I would like to keep that in if at all possible.)
I've been progressing to different towns in the challenge game I'm playing. I've been using Story Progression from the start. Ever since town #2, the nightly death notice conga line from the sims in town #1 got so aggressive that I turned off the phone. No problem. But what was really weird were the death notices of sims who shouldn't have been near enough to the point of death when I left them (I noticed this because they were relatives of the family I am playing.) I decided to move those relatives from town #1 to town #2 and see if that calmed down the death calls. (Answer: sort of.)
I've now moved on to town #3, making peace with the fact that I am not going to port half a neighborhood just because aging gets wonky. But I've been paying more attention to the death calls, and it blows my mind that sims I know I've buried in towns 1 and 2 still have death calls coming in! Heck, I just got a death call about Mortimer Goth, who died before I even left Sunset Valley, and I'm now in Twinbrook. Also, when I look at my family tree and trace back some of these sims, their portraits may at times show them as a baby, or as a living elder - basically, not the grayed out portrait that should be.
There is a part of me that is just curious to know how more crazy the aging/death gets but at the same time I don't want to ruin my challenge game. Should I be worried that there is a growing pool of "kinda sorta dead" sims in my game file? Any suggestions as what I could do (short of taking out Story Progression that is. I would like to keep that in if at all possible.)