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Bonehilda

Posted: January 4th, 2019, 11:21 pm
by Sonshine
Hi, is there a way to make Bonehilda completely human looking? I managed to get everything except for a head. I got the body by putting a dress on her and legs by putting shoes on. I just need a head now.

Bonehilda

Posted: January 4th, 2019, 11:35 pm
by Sonshine
Well, so much for that! She went back to her cabin and when she woke up, she was back to normal. Have to find a way or a mod to keep her human looking, lol

Bonehilda

Posted: January 5th, 2019, 7:33 am
by igazor
Not sure, but I don't think we can successfully mess with Bonehildas that way. They might be like Grim Reapers (now an incognito Reaper would be really cool) and Time Travelers where the game is going to insist that they look and behave the way the core dictates no matter what the player tries to do with them.

Bonehilda

Posted: January 5th, 2019, 7:50 am
by Sara_Darkees
If you want to achieve a human form for her, try to hit her with electricity. This is unreliable and is likely to be a temporary effect. But she will be completely transformed with the head. You can also make her grow up, but then she will become an old lady. I'd rather have an electric shock. But if she dies as a result, it will be interesting too. I wonder what she'll look like as a ghost?

Bonehilda

Posted: January 5th, 2019, 11:14 am
by Tropical Insomniac
It seems that things like this should be possible with Cmar's Sim Outfit Creator Editor, since she demonstrated that she was able to change the maid outfit using it. I haven't gotten around to doing anything with it yet, so I can't offer any help with it.

Bonehilda

Posted: January 5th, 2019, 3:05 pm
by Sonshine
T hanks everybody! Tropical Insomniac, while it *may* be possible to put a permanent outfit on her via Sim Outfit Creator, she still would not have a head. So I'd have a headless maid running around, LOL

Bonehilda

Posted: January 5th, 2019, 4:24 pm
by Tropical Insomniac
Just rename your town Sleepy Hollow, and problem solved. :-)

From some stuff I stumbled across regarding humanoid plumbots, I thought the SIMO files also contain information about hair and facial features, though I could be misremembering or misunderstanding what I read.

Bonehilda

Posted: January 5th, 2019, 5:59 pm
by Sonshine
I could certainly try it when I get my game running again.

Bonehilda

Posted: January 7th, 2019, 3:13 am
by Mandelyn
EThe same problem with the head occurs when you turn a simbot into a “normal” sim (yes I do it a lot, I have Cmar’s metallic skins for them), you can give them hair but the actual head remains missing. I fix it by adjusting the age stage in CAS up or down, might work for Bonehilda, I have seen edited versions of her. I am not sure on the keeping her edited part, maybe just not let her go back to her box?