Business as Unusual Glitches
Posted: December 6th, 2014, 5:54 pm
I've played with this mod a lot over the past couple of days because my Sim works nine hours every day. Having spent quite a bit of time, I've noticed a few glitches that I would like to note here:
<ul class="quotelist"><li>The payment system doesn't work as it should. I originally had my wages set to $10/hour. My Sim made $200 after a four hour shift. I don't think that was right. I lowered to $5/hour. I had changed up her shifts at one point to make one seven hour and one two hour shift. At $5/hour, she made $95 for the seven hour shift and $110 for the two hour shift. I don't think that is correct in any way.</li></ul>
>Disabling shifts to be to edit them causes any of the Sims who work there, regardless are they are working a shift or not. My Sim would then get paid a random $85, even though she wasn't even working any of the times I disabled the shifts.
>Sims aren't drawn to place orders. Sims will show up on the lot. They will talk to each, play with animals, make faces in the mirrors. They will do everything but sit down and place an order. I maybe have one Sim every other day place an order. I think it is everyone's dream job to be able to get paid to do nothing, but I mean come on. Lol!
>Only two Sims will show up at the lot at any one point outside of the workers. I don't know if this has anything to do with the lot type, which is set as Visitors Allowed, but I feel that more than two Sims should show up.
>Sims who are workers will reset every morning at 7. This only happens when I have shifts enabled, so I am almost positive this resetting gets traced back to this mod.
>This next one isn't an issue so much as a request. Would it be possible to set up the mod to read the days, so that I am able to set schedules by the day?
I think that is all I have for now, that I remember. I'll add on if I let anything out. Of course, feel free to ask any questions for clarification and what not.
<ul class="quotelist"><li>The payment system doesn't work as it should. I originally had my wages set to $10/hour. My Sim made $200 after a four hour shift. I don't think that was right. I lowered to $5/hour. I had changed up her shifts at one point to make one seven hour and one two hour shift. At $5/hour, she made $95 for the seven hour shift and $110 for the two hour shift. I don't think that is correct in any way.</li></ul>
>Disabling shifts to be to edit them causes any of the Sims who work there, regardless are they are working a shift or not. My Sim would then get paid a random $85, even though she wasn't even working any of the times I disabled the shifts.
>Sims aren't drawn to place orders. Sims will show up on the lot. They will talk to each, play with animals, make faces in the mirrors. They will do everything but sit down and place an order. I maybe have one Sim every other day place an order. I think it is everyone's dream job to be able to get paid to do nothing, but I mean come on. Lol!
>Only two Sims will show up at the lot at any one point outside of the workers. I don't know if this has anything to do with the lot type, which is set as Visitors Allowed, but I feel that more than two Sims should show up.
>Sims who are workers will reset every morning at 7. This only happens when I have shifts enabled, so I am almost positive this resetting gets traced back to this mod.
>This next one isn't an issue so much as a request. Would it be possible to set up the mod to read the days, so that I am able to set schedules by the day?
I think that is all I have for now, that I remember. I'll add on if I let anything out. Of course, feel free to ask any questions for clarification and what not.