Traveler Mod

The only mod stopping your Sims from traveling to the abyss. Did you end up there anyway? We'll try to help.
User avatar
carateka
Reactions:
Posts: 20
Joined: October 22nd, 2013, 6:00 pm

Traveler Mod

Post by carateka » December 31st, 2017, 2:26 pm

I everyone !
i meet crashs gaming when i try travel with traveler mod, i'm running Sims 3 1.67 on a MacBook Pro mi 2012 2,6 ghz, 8go, intel core i7 nvidia Force GT 650 M... (I play sims 3 since 2012 with this Mac) ,before on 1.63 the game was running perfectly :( ...Now i know why i didn't want running on 1.67 :(( . And just one thing, i see , 1.69 , i searched on where to find the 1.69 sims 3 update.. i use to update manually (i prefer), but i don't find the 1.69

User avatar
sittingbear
Reactions:
Posts: 3024
Joined: January 20th, 2017, 6:00 pm
Answers: 11

Post by sittingbear » December 31st, 2017, 2:33 pm

Did you update Traveler? Current version for 1.67 is v87
There is no 1.69 for the Mac version of the game.

User avatar
carateka
Reactions:
Posts: 20
Joined: October 22nd, 2013, 6:00 pm

Post by carateka » December 31st, 2017, 3:49 pm

hi sittingbear,
thanks for answer.... no.... V87 ? what's that ? :) is there a V87 here ? i missed something ?

User avatar
carateka
Reactions:
Posts: 20
Joined: October 22nd, 2013, 6:00 pm

Post by carateka » December 31st, 2017, 3:52 pm

oops sorry ! yes i did, and it's V87 who makes my game crashing :/

User avatar
sittingbear
Reactions:
Posts: 3024
Joined: January 20th, 2017, 6:00 pm
Answers: 11

Post by sittingbear » December 31st, 2017, 3:52 pm

Traveler v87 <a href="http://nraas.wikispaces.com/Traveler+Ph ... e+Seven</a>
You might also want to check and make sure all your mods are the current version if you haven't already.

User avatar
sittingbear
Reactions:
Posts: 3024
Joined: January 20th, 2017, 6:00 pm
Answers: 11

Post by sittingbear » December 31st, 2017, 3:54 pm

It could be the RAM limit the Sims 3 is only able to use 2gb of RAM on a Mac. Is this a New Game or a very progressed one?

User avatar
carateka
Reactions:
Posts: 20
Joined: October 22nd, 2013, 6:00 pm

Post by carateka » December 31st, 2017, 4:04 pm

it's a new game :)... ... yes i know for the rame but i as said 1.63 was perfectly running

User avatar
igazor
Organizer
Reactions:
Posts: 17145
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Post by igazor » December 31st, 2017, 5:35 pm

Sittingbear is correct. There is no way to overcome the 2 GB RAM usage limit on the Mac version of the game no matter how much RAM one has installed. Travel of any kind causes RAM spikes midstream and can certainly be a contributor. Some things to consider in attempt to reduce load on the game at least before and during the travel transitions:
-- Have [URL=https://wwww.nraas.net/community/Overwa ... erwatch</a> and <a class="wiki_link" href="/ErrorTrap]ErrorTrap[/URL] in play, they work together with Traveler to help smooth things out.
-- Try playing offline, not logged in at the Launcher or in-game levels.
-- Switch off the TS3 EA Store shopping experience form within Game Options.
-- Switch off the interactive Hidden Object startup game, also from within Game Options.
-- Do not play with scrapbook memories or use a mod to manage them.
-- As a test, try traveling between some different worlds. The ones you are traveling from/to could be causing an overload if they are especially large or complicated worlds.

-- Before attempting travel, turn all graphics settings in the Game Options down to their bare ugly minimum and switch off Advanced Rendering. They can, of course, be restored after a successful arrival. Only attempt travel in either direction after a fresh reload of the game.

-- Purge RAM constantly and often throughout play and especially before and after the travel transitions in an attempt to keep usage under the 2 GB limit.
<a href="http://nraas.wikispaces.com/Mac+FAQ">ht ... Mac+FAQ</a>
(third section down on the page, entitled "Resetting RAM...")

I'm not aware of any significant RAM usage changes in Patch 1.67 over 1.63, but such is not entirely impossible. You might want to download and run EA's 1.67 SuperPatcher and force it to run (if it says things are already patched up, make it run anyway). Make sure to get the correct version, it's a huge download but easy to run. The Launcher is notorious for doing patch jobs halfway then reporting that things were successful.
https://help.ea.com/en-us/help/the-sims ... er-patcher

Many of us got fed up with the draconian limitations of the Mac version of TS3 long ago, bootcamped Windows onto our Macs, and play the Windows version instead. I've been playing this way for years, the difference is like night and day, and will never go back.

User avatar
carateka
Reactions:
Posts: 20
Joined: October 22nd, 2013, 6:00 pm

Post by carateka » December 31st, 2017, 11:21 pm

i igazor and thanks :)

ok i'm looking for Error trap, but i know sometimes error trap caused sometimes error 12 issue... and definitively no, i don' t want to bootcamp my Mac... If EA made the game for both computers , macintosh users shouldn't have to use windows because of EA incompetence ....thanks

User avatar
igazor
Organizer
Reactions:
Posts: 17145
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Post by igazor » December 31st, 2017, 11:42 pm

ErrorTrap has no reputation for causing Error12s. It does have a reputation for preventing them if it is kept in play because of the game file cleanup (trash collection) that it performs. I guess I can see if an ongoing game save has never been subjected to such cleanup, then the mod could produce an overwhelming amount of activity when it is first added back in although even that would not be typical.

Sorry, but I don't know how else to describe this. TS3 is the only iteration of the game for which EA did not arrange a proper port into the Mac OS. For TS1, 2, and 4, they outsourced the Mac ports to outsiders who knew what they were doing (e.g., Aspyr) and it was done right. The Mac versions of those games arguably run better than their Windows counterparts. Although I have no interest in playing TS4, it was impressive that TS4 for Mac was made to be 64-bit long before the Windows version had that ability slapped onto it.

TS3 was done in-house under a Cider wrapper than emulates some aspects of Win XP to make the game run. It was not done well and was never made (probably cannot be the way it was done) Large Address Aware like the Windows counterpart was back on Patch 1.17, to be able to utilize more than 2 GB of RAM without losing its mind, crashing, and/or kicking up Error 12s. The original limitation was fine on the base game only and maybe the first EP or two, after than it became widely regarded as very shortsighted even for 2009.

The only other thing I can do is point you to Bluebellflora's blog where she has spend years documenting the issues with the Mac version of the game and helping players through it. On newly started games in lightly populated worlds and with small households, not yet adding world travel into the mix, many on suitable Mac hardware can keep it running for a while. As their games progress, especially if all or most EPs are in play, it becomes garbage. I experienced it myself when Pets and Seasons came out and left that version of the game in disgust. We can't really change the way the game was done by EA. They do at least allow purchasers of the Mac version to switch to Windows (and back again) by way of Origin without having to repurchase anything except Windows itself, even my saved games at that point were fine after switching and moving them over. But we can't change anything about the broken way in which the game was arranged.
https://bluebellflora.com/the-sims-3-mac-help

The mods, both here and from other sources, don't "know" anything about operating systems, they run strictly in the game environment, so it's not like there are mods that are meant to be strictly for Windows or Mac, or that won't run on one operating system or another by design.

I agree, we shouldn't have to run Windows to play this game the way we want to. But again, I ran out of options, creative Terminal tricks, etc. years ago and for me it was either this, play short-running games on very lightly populated worlds, or find something else to play.

Post Reply