Traveler Mod

The only mod stopping your Sims from traveling to the abyss. Did you end up there anyway? We'll try to help.
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Chain_Reaction
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Post by Chain_Reaction » January 1st, 2018, 1:41 am

Have you tried just installing traveler on a fresh folder and seeing if it still crashes? When does it crash?

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carateka
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Post by carateka » February 10th, 2018, 1:04 pm

hi chain_ reaction, and thanks,

For this moment, i play on a official world, and i don't meet issue ... i pray :)

But i have several questions


Is there a limit for using traveler mod, a number of worlds ? Have you have some advices, a number to use 6 worlds maximum (for example)
can we choice too, in the city witch worlds are activated in the Traveler nraas Menu Town Hall ?

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brappl
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Post by brappl » February 10th, 2018, 2:02 pm

Hello carateka -
There is no limit for using the Traveler mod. There is also no limit to the number of worlds you may have. That would depend upon what your computer can take. There is a setting in Traveler where you can check which worlds you want available. I am not in game right now but you will find it in the settings for Traveler. You can access the menu from City Hall>NRaas>Traveler or from an in game computer.

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brappl
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Post by brappl » February 10th, 2018, 2:02 pm

Forgot to mention one thing: Traveler works the same way for non-EA custom worlds.

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carateka
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Post by carateka » February 10th, 2018, 4:36 pm

hi @brappl !

okay, if i ask that it's because, during the first travels , the traveler was running good and now, each time i try to download my save , the game is crashing..I can't travel anymore, and i don't understand why ...I have several saves and i just made a new one before send my sim in Egypt, but it's impossible, the save refuse to run

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igazor
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Post by igazor » February 10th, 2018, 6:22 pm

At the risk of repeating myself, TS3 for Mac has a strict 2 GB RAM usage limitation. One needs to purge RAM constantly throughout play (see Bluebellflora's blog again) to stay under that limit even when world travel is not involved, but especially when it is. The travel transition itself causes RAM usage spikes along the way, just one of them going into the danger zone near or over 2 GB will cause the game to become corrupt, crash, or Error12.

Have you followed the Mac specific advice above regarding what to do before the travel transition?

According to your Mac's Activity Monitor, how much RAM is the game itself using (in GBs) before travel is even attempted? As for saves not loading, they could be corrupt which I'm sorry is again related to restrictions on how far we can even push this game on the Mac version.

I believe I had around 8 or 9 Traveler connected worlds back when I was on the Mac version myself (I have 16 now on the Windows side) and this by itself did not cause any issues because only the currently being played/simulated world is what is loaded into RAM. The others are merely carried along for reference. But unplayable lag, 45 realtime minute startups, crashes in/after CAS and Edit Town, and Error 12s on saving were certainly the order of the day no matter what else happened. The Mac version of the game just cannot be pushed very far.

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igazor
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Post by igazor » February 10th, 2018, 6:28 pm

I'm sorry, will also throw in here that I love my colleagues brappl and Chain to death but as far as I know they have never experienced firsthand the "joys" that the Mac version of the game brings to the table. It's not that I don't love sittingbear too, but I'm not sure if he has ever played on a Mac although I know he does not currently. Other players here have and there's thousands of them having shared their experiences on the TS3 Mac Discussions board on the official EA forums going back for many years.

It's kind of difficult to describe exactly what happens without seeing/feeling it for ourselves. :/

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carateka
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Post by carateka » February 10th, 2018, 7:17 pm

to igazor , hello i said I but it's not real my but a friend of mine who is playing on PC

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carateka
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Post by carateka » February 10th, 2018, 7:18 pm

it's not me (sorry lol my ) it's not me but a friend of mine who has this issue ...

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carateka
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Post by carateka » February 10th, 2018, 7:26 pm

anyway she decided to make another new game without the traveler mod.... but thank you taking a bit time for answer ...i'm still on Mac yes :)) and since i made a complete new installation with Origin, my game is more stable.... :)

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