Mover, Traveller and Tagger script errors.

The only mod stopping your Sims from traveling to the abyss. Did you end up there anyway? We'll try to help.
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littlelambsy
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Mover, Traveller and Tagger script errors.

Post by littlelambsy » December 3rd, 2017, 9:41 pm

Ok, what have I broke now? I was just editing town in a new world and got a bunch of script errors when I tried to return to live mode. Errors uploaded.

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Chain_Reaction
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Post by Chain_Reaction » December 4th, 2017, 12:13 am

Still unsure how you keep breaking the interface. I haven't seen those logs from anyone else so it's definitely something unique to your game but no idea what it could be. What are you doing in edit town?

The tagger one is one I thought I fixed but apparently have not. I'll look into that.

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littlelambsy
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Post by littlelambsy » December 4th, 2017, 12:30 am

Murphy's law, i always seem to be the trouble maker :)
In edit town I'm placing buildings, remodelling, then going back to live mode to set door locks and filters. Then i usually save and go back to edit town to continue the world setup. So I don't think I'm doing anything out of the ordinary. I do sometimes use mc in live mode to get to "build on this lot" when I have a few adjustments to make instead of going back to edit town. And I do play for long hours without shutting the game down. Would that cause problems?

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Post by Chain_Reaction » December 4th, 2017, 6:00 am

It could possibly, yes.

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littlelambsy
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Post by littlelambsy » December 4th, 2017, 11:10 am

Ok, I'll shut the game down more often and let it breathe.

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