Debug...question.

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JohnL83
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Debug...question.

Post by JohnL83 » September 13th, 2019, 10:51 pm

I've been toying with this a bit more. I'm being very careful not to click anything I am unsure about because I did this once and somehow deleted the sim from everyone in town's memory and even managed to disconnect his entire family tree. (thankfully I do save often and was able to fix this) I don't remember which one I clicked to cause this, but it was only one of the options and one click to ruin it all, so I steer clear of any I am not at least 100% sure about.

That said, I've been having some fun with using Debug on a random sim and causing things like various types of deaths or cause meteors or lightening strikes to happen. But what I can't seem to get to work are the "add buff" options. I wanted to try and freeze a sim solid. Not to kill them, which I did do once with the death options, but just cause them to freeze. (they were being a jerk and I didn't want them dead, but out of the way for a bit. (suffer jerk sim! Suffer!...muahahaha)

I want to know what Add Buff is about and why do none of them actually work for me? Or is this some untested thing that has no use, like several of the options in Debug seem to have? I have used the MC option to add moodlets to sims, but you can never get a sim to freeze solid without a lot of work and turning off their autonomy. Though ironically the dorks will often freeze themselves on sidewalks all by themselves every now and then. I had my sim thaw out one of their NA friends in front of the movie theater because he apparently didn't have the sense to change out of his swimwear or go inside.

And yes I only attempt this when the temperature is at the right level to allow a Sim to freeze. I know they wont otherwise.

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SillySimmerGirl
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Debug...question.

Post by SillySimmerGirl » September 13th, 2019, 11:11 pm

Edited: Sorry, I was suggesting MC, but see you already tried it :)

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igazor
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Debug...question.

Post by igazor » September 14th, 2019, 1:35 am

I believe that in order for a sim to freeze you would have to lower their body temperature, regardless of what the temperature is outside. The moodlet (buff, same thing really) and then the freezing happen as a result of dangerously low body temps, I don't think the moodlet causes the freezing to happen as that would be backwards. We can see body temps with MC > Sim > Basic > Mood, it appears below the usual motives that we typically can see (Energy, Hunger, etc.) but I don't know of any way to lower body temps other than keeping a sim outside in the cold. Give them a sprinkler to play with out there, that should keep them busy for a while. :)

Think of it this way, you can't really cause a sim to starve to death by giving them a Very Hungry moodlet if they aren't actually hungry. The difference there is that we can reach the motive and change it with testingcheats so that they then are actually hungry and then the moodlet has some meaning.

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JohnL83
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Debug...question.

Post by JohnL83 » September 14th, 2019, 9:29 am

Thank you again Igazor. That's what I thought.
But in Debug if you pull up the "add buff" list there is one, without a picture I should say, that says "freeze solid". I figured this would have that affect but apparently not. I assume since there's no pic it's not an actual buff or moddlet or whatever.

However, in the "death" option of Debug, if you chose "death by freezing", the sim will fall over frozen and die. (I did this inside during summer btw) It was some random paparazzi that yelled at my sims child for no reason whatsoever. Of course then we get Grim and the whole hullaballoo that follows. My favorite things are the sims who faint or when Grim get's chummy with others. The first few times this occurred I literally LOL It was pre-mods and someone visiting the party drowned in our pool I was not laughing though cuz he was friends with my Sims. Anyway, he stopped to play video games with two of my sims children. haha! The funniest though was when the stopped before leaving to scoop out the cat's litter box. I was like...WTF?...thanks dude! LOL :D

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JohnL83
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Debug...question.

Post by JohnL83 » September 14th, 2019, 9:34 am

SillySimmerGirl wrote:
September 13th, 2019, 11:11 pm
Edited: Sorry, I was suggesting MC, but see you already tried it :)
Yes, sorry SillySimmerGirl, I tend to be a bit wordy. Just imagine, IRL I actually talk this much too! :-o :P

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SillySimmerGirl
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Debug...question.

Post by SillySimmerGirl » September 14th, 2019, 10:40 am

Okay, I think I've found the problem ... when an Ice Blast spell is cast, the target receives both the So Cold buff and the Frozen Solid buff. Try adding both of those together to your Sim using Debug Enabler or Master Controller > Intermediate > Moodlets > Add Moodlet

If you add them both at the same time, I think you'll get the desired result :)

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igazor
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Debug...question.

Post by igazor » September 14th, 2019, 12:23 pm

Sims don't really freeze to death though. When that is the cause of death, they have really starved while trapped inside of the ice (I think, or something like that). Pushing a "death by" option on them triggers the correct scenario, but the scenario hasn't really come about organically.

It's pretty well known that Grimmy loves animals, seems natural he would like kids too. I mean his job has to be pretty stressful, I say let him relax and have fun any way he likes to.
SillySimmerGirl post_id=68902 time=1568472002 user_id=12917 wrote: Okay, I think I've found the problem ... when an Ice Blast spell is cast, the target receives both the So Cold buff and the Frozen Solid buff.
Okay, now that one is interesting. But may I ask, what is the sim's body temperature when this happens? I still claim, with not much evidence to back this up admittedly, that the buffs are the result of the low body temps and not that the low body temps are the result of the buffs. At the end of the day it usually doesn't matter, but it might when trying to force the scenario to happen all the way through.

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Debug...question.

Post by SillySimmerGirl » September 14th, 2019, 12:37 pm

igazor wrote:
September 14th, 2019, 12:23 pm
what is the sim's body temperature when this happens?
I don't know the body temperature of the Sim, and I completely understand your reasoning and it makes perfect sense. However, as a test, I added both the So Cold moodlet and the Frozen Solid moodlet to my Sim via Master Controller, and the Sim did turn into ice. The current season is summer and the Sim was indoors at the time.

I could be wrong, but adding both buffs seems to make the game think the Sim is the target of the Ice Blast spell.

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JohnL83
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Debug...question.

Post by JohnL83 » September 14th, 2019, 1:37 pm

igazor wrote:
September 14th, 2019, 12:23 pm
Sims don't really freeze to death though. When that is the cause of death, they have really starved while trapped inside of the ice
Yes, you are correct here. I've frozen a few sims by turning off their autonomy, simply because it's really funny to me to see them fall over all stiff and another sim come thaw them out with a hairdryer they pull out of thin air. It takes much longer if they are in winter clothing too.

But for some reason, when it's pushed by Debug, the ghost doesn't t turn the color of a starved sim, but of a light blueish color. Which when I looked it up was from freezing. Sims I have seen starve while frozen were the color of a starved sim, which if I remember correctly is kind of pink or reddish in color. (and for the record that is only one sim, I don't have the heart to leave them frozen until they starve to death, even then they wont die until they thaw out)

SillySimmerGirl. I do not have the Supernatural EP or the Future one, but I do have all the others. So perhaps that is why the 'freeze solid' icon is blank for me? Because it's an aspect of casting a spell? Anyway, thanks for all your help and information. :)

I think you are right though, you can turn a sim to frostbitten with the moodlets at any time of year. I did notice that it wont last unless it's cold outside and often not last inside regardless of season. I've never had a sim literally freeze to death, because as Igazor said they actually only starve if frozen too long. If you keep their food bar full they can stay frozen all winter. LOL. It's odd they'd make it that way though, people actually do freeze to death IRL so IDK why they do not allow this in Sims.

But again, if you use DeBug and the "Freeze to Death" option on an individual they die from being frozen. So yeah, it doesn't happen through natural progression as it would if things happened according to a natural story progression.

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Debug...question.

Post by sittingbear » September 14th, 2019, 7:09 pm

igazor wrote:
September 14th, 2019, 12:23 pm
But may I ask, what is the sim's body temperature when this happens? I still claim, with not much evidence to back this up admittedly, that the buffs are the result of the low body temps and not that the low body temps are the result of the buffs. At the end of the day it usually doesn't matter, but it might when trying to force the scenario to happen all the way through.
The So cold and Frozen Solid moodlets come from SN.
The ones from Seasons are Getting Chilly, Starting to Shiver, Teeth Chattering and Frostbitten (if you let it get this far you better get your sim inside or they will get frozen).

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