Harmful problematic lots

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Sara_Darkees
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Harmful problematic lots

Post by Sara_Darkees » May 1st, 2019, 3:26 am

Can anyone tell me why I can't place a new lot where lot by EA was before? I tried to put back the same lot of the same size. And I couldn't do it. I received warnings that I can't place a lot where there is already another lot. But there's just the empty earth that should be the place for that lot... And all started with my attempt to fix the town, or rather, its problematic places. Sims don't get stuck in those places. Sims go under ground when crossing the seam between the lot and the sidewalk, that is the trouble.

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sittingbear
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Harmful problematic lots

Post by sittingbear » May 2nd, 2019, 1:33 am

That happens with custom worlds too no one knows why it happens.

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Sara_Darkees
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Harmful problematic lots

Post by Sara_Darkees » May 2nd, 2019, 1:46 am

This is the town from the store. And I remember you saying that Midnight Hollow had some routing problems. I was trying to find a way to fix the museum where sims sometimes fall underground. However, the problem when I can't move the lot, which was created by the developers, I met earlier. I just want to know if there's a way compulsorily to place the lot. As if I were using the moveobjects on cheat.

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sittingbear
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Harmful problematic lots

Post by sittingbear » May 2nd, 2019, 2:14 am

Which museum there are 2 of them.

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Sara_Darkees
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Harmful problematic lots

Post by Sara_Darkees » May 2nd, 2019, 2:18 am

Which is so big and is on the same side as city hall. Did you have any problems with it?

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sittingbear
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Harmful problematic lots

Post by sittingbear » May 2nd, 2019, 2:19 am

Give me a few minutes to check but I don't remember any problems with but I could have missed something.

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sittingbear
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Harmful problematic lots

Post by sittingbear » May 2nd, 2019, 2:38 am

No I've never had problems with that one while I can the seam between the lot and the sidewalk but that shouldn't be anywhere near big enough for them to fall through it's not even high enough for them to get caught on at least not in my game.

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Sara_Darkees
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Harmful problematic lots

Post by Sara_Darkees » May 2nd, 2019, 2:46 am

Well, in my post above, I wrote that they "sometimes fall underground". This means that in some cases they absolutely successfully cross this seam, but I want to get rid of the problem completely. Visually, there really is no hole in which they could fall, but I still want to try to move the lot a little bit. But I can't do it. Should I make screenshots of what's happening in my game?

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Harmful problematic lots

Post by sittingbear » May 2nd, 2019, 3:00 am

Other than copying the museum lot to the Library and moving it to one of the 64x64 lots if you have one available and changing the former museum lot into a park or something and placing landscaping stones where the seam is showing to keep sims from crossing it. I'm not sure what else to do as I don't think it possible to move that lot away from sidewalk if the game won't let you put another one it's place.

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Sara_Darkees
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Harmful problematic lots

Post by Sara_Darkees » May 2nd, 2019, 4:03 am

The redesign of the town is the last thing I'd like to use, because I like the current composition of the buildings. The problem is also that I can't put in an empty place even a smaller lot. Why?
Image
The game warns that there is already placed a lot, but as you can see, there is empty.

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