Does any NRaas mod clean up non-active Family Inventories?

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banque11
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Does any NRaas mod clean up non-active Family Inventories?

Post by banque11 » June 14th, 2018, 11:37 pm

SP Money has an option to clean up craftables in non-active Family Inventories, but what about non-craftables, like furniture and other build/buy objects?

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brappl
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Post by brappl » June 16th, 2018, 8:12 am

Hello banque11 - Try using Master Controller Object Stats to "flush" objects.


Here are the descriptions from the MC FAQ detailing what the Object Stats filters are. Full detail can be seen in the MC FAQ Object Stats

Family
Objects in Family Inventory assigned to a Household
This filter includes objects stored in the Shared Fridge inventory used by all fridges on a lot
Global
Objects that are not actually in-game at the moment. These objects have no physical location on the map but are still being simulated by the system.
This includes objects in inventory or objects that were removed from the game environment but not deleted properly
Inventory
Objects in an inventory container
Not In Inventory
Objects not in an inventory container
Local
Objects that exist in the game environment somewhere.
This includes objects in inventories assigned to containers that are in-game
Sim
Objects assigned to sims, normally in their inventory
This filter also includes the physical representation of the sim itself

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brappl
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Post by brappl » June 16th, 2018, 8:15 am

Well, that link does not seem to work. Access the FAQ using this link: <a href="http://nraas.wikispaces.com/MasterContr ... r%20FAQ</a> and scroll down to:
When using "Objects Stats" what do the various filters mean?

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igazor
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Post by igazor » June 16th, 2018, 9:05 am

Hey there. I wasn't really sure if the OP was asking if there was a way to clean out family inventories manually or if the mods have a way of doing that without player involvement, and if the latter whether they wanted to encourage it or put a stop to it. Am pretty sure this doesn't happen automatically though, if this happened to be part of the question, so am glad brappl has answered with the manual method.

I usually try to sell items that have gotten stuck in family inventories though with MC > Household > Sell Item household by households otherwise it feels like the inactives are getting ripped off by purchasing things they can later never use. Not so much furniture and appliances, things like that only tend to land in family inventories when the player puts them there on purpose, but more like personal use items that for who knows what reason get stuck there, especially vehicles and laptops, but also the small things like books, small pets, harvestables, etc.

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Mandelyn
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Post by Mandelyn » June 16th, 2018, 4:32 pm

I thought Consigner helped with that, my inactives are always selling stuff at the consignment store.

banque11
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Post by banque11 » June 17th, 2018, 5:08 pm

Thanks for the replies! I should have been more clear: I'm looking for a non-manual way of keeping a lid on inactive family inventories, much like what SP Money does for sim inventories. If you set up a store using Savvier Seller, for example, purchases made by inactives are actually transferred to them, unlike with EA's Savvy Seller. Virtually anything you sell in that store that comes from build/buy will languish in their family inventories.

If Consigner does address this, a confirmation would be great. But I'm under the impression that the objects for sale at consignment are randomly generated by the game with the name of a random inactive.

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Mandelyn
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Post by Mandelyn » June 17th, 2018, 10:09 pm

Ah family inventory....pretty sure consigner lets them sell their inventory. Not sure about accessing family inventory autonomously.

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