Close down certain lots

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alexakry
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Close down certain lots

Post by alexakry » June 29th, 2017, 1:14 pm

Is there a way to close certain community lots in order to hinder Service Sims and NPCs to go to them?
Recently I moved my Sim to Roaring Heights and while the RAM usage at his home lot is about 2000~2200 (depending how many Sim days I´ve played and how many Sims are at his home lot) the usage flips high to 3000~3400 in the first 2 or 3 played Sim days, sometimes higher so the game crashes to desktop when he visits the bar area of the town, where the bars, the gym and the cinema are.
So I want to reduce the amount of RAM usage by closing the bars and the gym except the one lot I´ll send my Sim to so that Story Progression just has to simulate just this lot. But I want to be able to change the lot, which is open, whenever I decide my Sim wants to see a different bar. I don´t want to bulldoze the other lots or take something out (like the bars or stereos), I just don´t want anyone to be able to go to said lots, neither NPCs or service Sims.
Is this somehow possible?

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igazor
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Post by igazor » June 29th, 2017, 1:40 pm

One way to accomplish this would be to set a required caste on Lot Options to that of Active sims (or some other caste that no one belongs to) for each lot.
NRaas > SP > Lot Options > Caste:Require

GoHere must be in play for this to work.

Another option is use the beta testing version of GoHere's door locking feature to keep non-Role sims out.
<a href="http://nraas.wikispaces.com/GoHere+Test ... Testing</a>

But the problem with keeping the Role Sims out is that they will probably lose their role assignments and then there won't be anyone to staff the bars, cash registers, or any other such objects when you really want them staffed. Either that or Register will have to restaff them on demand each time which probably isn't what you want either. Community lots are simulated whether your sims and the game camera are present or not.

What I would suggest instead is, on a test copy of this game, bulldoze some of those lots and then send your sims to one that remains and see if the RAM usage really does stay where you need it to. I'm not familiar with RH, but maybe it's just one of the lots that is causing the issue or maybe it's something else entirely?

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Post by alexakry » June 29th, 2017, 2:30 pm

@igazor: thanks for the reply!
You´re right, I don´t want them to be assigned each time I chose another lot to go to!
And I think that if I just close the doors the Sims will stay outside the lot and wave their arms at me :-)) which would lead to routing issues
I´ll try your advice and search if there is just one lot which causes the trouble, but I suggest that it is the way the lots are put together, there are 8 lots directly next to each other which must be simulated and I play on highest settings. Perhaps I should rebuild the "district" and change them to residential lots and put the community ones all over the world. When the residential lots are changed to home lots, do they use a lot of RAM?

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igazor
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Post by igazor » June 29th, 2017, 2:37 pm

Residential lots are not simulated unless you are visiting them (are lot greeted and can see inside properly), they are MC Opened or you use the HomeOpener mod. If you choose to rebuild, you don't have to keep the same lots in place though, you could bulldoze the lot footprints and try to put new (fewer, different sized, not as close together) lots in their place.

The part I don't understand though, maybe a Roaring Heights player can explain this, is what difference it makes if your sim is at one of those lots or sitting at home minding their own business. The lots will still be simulated. The one your sim is actually visiting may get more traffic to "keep your sim company" and make it feel like the world is busy and vibrant, but the seven others shouldn't really behave any differently just because they are near your sim or in camera view.

Unless, of course, this really all one big lot with eight different venues on it (or some such combination like that, two lots each with four venues, etc.)? That would be very different. Lot overload is a known thing, but I wasn't aware that any EA worlds had this issue. Usually its custom built lots where the player gets carried away with what a single lot can reasonably contain that causes this kind of thing.

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Post by alexakry » June 29th, 2017, 2:51 pm

No, they aren´t combined lots, if I delete one, only one is deleted the others stay.
I´ve got the MSC-mod (More Sims in clubs from MTS) in play, so there is a lot of activity in the clubs,bars etc. Maybe I should take it out for this town.
And: I don´t want to bulldoze the lots, because I want to keep the look of the towns I´m playing as close as the world is originally presented (when this makes sense)
I really don´t know why I have so many problems there, normally it´s the other way round, my home lot eats the RAM and the towns are just harmless users of it!

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Post by igazor » June 29th, 2017, 2:55 pm

Aha, yes I should have asked if you were using MSC. That could very well be it, I don't know what formula it uses to "decide" which lots to shove sims towards, and where your actives currently are could be part of the equation. I would try without it for this world if it's not customizable in any way just to see what happens.

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Post by alexakry » June 29th, 2017, 3:07 pm

In the mod description it is said, that the mod can be disabled, this I would try out first. Perhaps (hopefully) this is the culprit, but ... we´ll see ;-)

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Post by alexakry » June 29th, 2017, 3:11 pm

Well, I´m in the game right now, but you can´t just disable the mod, I´ve got to take it out. As soon as the Sim day which I play right now is over and saved, I´ll load my game again without the mod!

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Post by enable_llamas » June 29th, 2017, 3:31 pm

Just wanted to advise you not to bulldoze (completely delete) any lots since the routing in RH is such a mess, especially in that coastline part... Some time ago I nearly pulled my hair out trying to shuffle around some lots and put different sizes in. Once you remove one nothing will go in its place, even if there are miles of free space and nothing in sight. It made me so mad I ended up taking it to CAW just so I can put my lots back in :D So better just delete up to the point of empty lot and go from there... or save before any changes :)

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Post by alexakry » June 29th, 2017, 4:03 pm

@enable_llamas: thanks for the advice! And yes, I don´t want to bulldoze the lots, I want my towns as original as possible!

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