GoHere Testing 44g version bloated down my game

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johannshah
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44g version bloated down my game

Post by johannshah » December 12th, 2016, 2:40 pm

I tried moving and replacing the 43 version with 44g one but when I started the game and clicked on the town hall, it froze (while the background was still running). I turned back into 43 and it didn't freeze. Could you tell me what's wrong? I really want to halt any random townies' pets from taking taxi boats. Even if I set allow boat roating to false in 43 version, there would be still a small chance any townies' pets attempted to take taxi boats again.

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igazor
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Post by igazor » December 12th, 2016, 3:06 pm

Actually, the problem with that setting on False in v43 for many of us was that it didn't work at all and sims who routed with boats anyway tended to get sent to some undefined location in the world (and float up to the sky if you happen to catch them at it with the game camera). This don't happen no more, or at least extremely rarely, with v44. But the freeze report might be something new.

Have you tried, just as a test, no mods at all except for v44g and maybe your usual NRaas ones, script cache cleared?

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johannshah
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Post by johannshah » December 12th, 2016, 3:37 pm

Thank you for replying. Fortunately it didn't freeze when I clicked on the town hall using 44g. Wonder which mods that cause a conflict with it?

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Post by johannshah » December 12th, 2016, 3:51 pm

Alright I found out what caused 44g bloat down my game and the problem was that I merged Master Controller with one module and Story Progression with other 4 modules into two new separate packages. Luckily I still have those backups. Thanks a lot anyway. Now I'm waiting for a final version of 44 xx :)

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