GoHere Testing filters vanish when I quit the game

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BlackKatte
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filters vanish when I quit the game

Post by BlackKatte » November 18th, 2016, 4:55 pm

The title says it all. Every time I quit the game the filters all vanish and have to be re-set next time. It's possible I am doing something wrong, but the filters work while they are applied. They just don't survive exiting the game :-/. Does anyone have any suggestions?

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igazor
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Post by igazor » November 18th, 2016, 5:11 pm

This is with the current testing version 44g and not one of the prior ones? I think, unless I've got the reason for this mixed up with something else at the moment, Chain will want to know if you have Tagger in place or not when this happens.

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Post by BlackKatte » November 18th, 2016, 5:14 pm

It's version 44g yes. I do have the Tagger mod, but it's possible I've missed some info on how to use it correctly. Would the fact they are CC doors make any diff?

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Post by BlackKatte » November 18th, 2016, 5:27 pm

ok, just realised I haven't updated to MC v.134 - I am guessing this may be the problem.

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Post by igazor » November 18th, 2016, 5:57 pm

I believe it was when Tagger v3 was not present at all that was causing this for another player, but even that was supposed to have been fixed with GoHere 44g. It shouldn't matter which factory the doors came from. :)

MC v134 is a requirement I thought for the tool tips, but definitely give that a try and see if it clears up the lack of persistent filters.

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Post by BlackKatte » November 18th, 2016, 6:31 pm

Installed 134, but it made no diff. I'll double check Tagger is up to date

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Post by BlackKatte » November 19th, 2016, 4:30 am

Right so the situation currently is: I have GoHere v.44g, Tagger v.3 and MC v.134. And the problem is still there.

I can create filters just fine, but they don't stick on any of the doors/gates after exiting the game.

Any suggestions welcome! :-)

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Post by BlackKatte » November 19th, 2016, 4:40 am

PS - GoHere is also throwing out quite a few Script Errors

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Sarah_Sims
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Post by Sarah_Sims » November 19th, 2016, 5:22 am

If you'd like to upload the ScriptErrors, we may be able to pinpoint the problem. Please read How To Upload if you've never uploaded files to this site before. Thanks! :-)

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Post by BlackKatte » November 19th, 2016, 7:37 am

Thanks Sarah - I have uploaded them as BlackKatte_ScriptErrors (think I may have accidentally done it twice, so just ignore the duplication :-) )

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