Chemistry Performance Testing Performance Reports

Tell me what you went and broke with the latest and greatest.
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Chain_Reaction
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Performance Reports

Post by Chain_Reaction » July 11th, 2017, 2:20 am

Post your performance reports here please.

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Sydserious
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Post by Sydserious » July 15th, 2017, 5:30 pm

Hey Chain, I see you have decided to finally release your baby!

Here is my report:

New save started in Sunset Valley as I needed people

Initial size 23,159 increased to 28,025 over 3 days.

Memory went from 1.6 to 1.9 over 3 days.

With the mod, initial size of file increased slightly 29,807. Noticed lots of lag but I'm thinking it's the script errors I'm getting every 2 seconds so I am pausing the testing on day one for now to let you take a look and then tell me how you want me to proceed.

My specs are average I think and off the top of my head are: Windows 7, I7, 16 g Ram, Nvidia GTX 1070 w/8192mb.

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Post by Chain_Reaction » July 16th, 2017, 3:14 am

Ah, trying to extract patterns from bare feet is bad.

I updated the zip. Does that help?

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Post by Chain_Reaction » July 16th, 2017, 3:32 am

I should also note there's going to be a good deal of initial lag. The mod has to scan all the outfits of every Sim in town to build it's data, in batches of 5 every 15 Sim minutes. Once it does it caches it and should hopefully stabilize but do let me know if it's unbearable or never stops.

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Post by Sydserious » July 16th, 2017, 1:39 pm

Oh wow.....yes, that made a huge difference! I guess I had too many bare feet.

Ok....after 3 days of constant socializing at the park, the changes are noted below:

The file increased to 34,121 - not really much considering there were also several births that happened. Memory went from 1.7 to 1.9 after 3rd day - which seems like just regular gameplay. The lag was only apparent during the park visits as it seems like that place gets swarmed when my Sim shows up. I would never actually play in this world as I personally cannot stand that many people so I think with my usual worlds with minimal people there would not be any lag.

Also - zero script errors the whole 3 days.

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Post by Chain_Reaction » July 18th, 2017, 2:58 am

Hmm, so I'm not doing too bad with file size or memory usage, that's good to know. Sounds like the research I did into data types is paying off. The lag sounds concerning though. I'm sure lots of people would play with a heavily loaded world. I'll have to see what others have to say about it. But it sounds promising overall. Thanks for helping out. :)

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Post by brappl » July 18th, 2017, 2:06 pm

I noticed you asked for some sys detail on another page to be able to get an idea of what might be impacting different testing results.
My Resources: Intel(R) Core(TM) i7 CPU - 24G RAM - NVIDIA GeForce GTX 970 - 750GB Free On HD -

I have not had a whole lot of time these past couple of days but I have played and/or just let the game run in 4 of my custom worlds for 2-5 hours more or less. Here is what I have so far:

I am not seeing the game files bloating.
Game play so far is smooth in all worlds. No Lag or other game issues.
MC is throwing script errors referencing Chemistry and profiles. Is this something you were expecting or would you like me to upload a sample?

For the most part I play in medium sized worlds but not heavily populated. Nevertheless, plenty of singles and towns folk.
After today I will have more time to check this out and will also immigrate sims to over populate what I am used to playing and see what those results are. Will also go back over your Chemistry Details page to get a better idea of what I need to focus on in play.

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Post by Chain_Reaction » July 18th, 2017, 2:26 pm

Yes please, upload the error.

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Post by brappl » July 18th, 2017, 2:30 pm

Will do right now. I know what the InvalidParts Key errors are.

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Post by brappl » July 18th, 2017, 2:33 pm

Should have added - These pop up in every world and I get the notice MC 36 script errors.

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