Go Here 44g and Ultimate Careers

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KittyTheSnowCat
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Go Here 44g and Ultimate Careers

Post by KittyTheSnowCat » October 25th, 2016, 10:21 am

My Ultimate Careers is completely bugging out. That's new and I noticed it only after I switched to the Go Here testing versions. Sims with Ultimate Careers will just stand around completely frozen while the Ultimate Career interaction blinks in their queue.
Does anyone else have this problem?
Since I really like Go here, but don't like rabbitholes I decompiled Ultimate Careers and am trying to remove the push to use objects interaction, because that is what is bigging out and I never liked the way it is done this much anyway. This will probably end in tears, because my programming skills are on the same level as my French skills: I can read stuff and understand what it is very roughly about. But I will try^^
So does anyone else have this problem and is it also tied to Go Here or am I having my own problems again?

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Chain_Reaction
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Post by Chain_Reaction » October 25th, 2016, 10:59 am

Not sure you'll get this to work unfortunately. It's not as easy was decompiling, often that mangles the source and requires some extensive fixing... depending on the complexity of the source. I don't personally use it so I can't say much on the issue. I was willing to take over the mod to make it more NRaas compatible but Zerbu didn't want to release his sources so that's that.

But beyond that, the obvious. Are you sure these Sims can access the areas you have the objects in? Can you manually direct them there?

KittyTheSnowCat
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Post by KittyTheSnowCat » October 25th, 2016, 11:08 am

Yes I can manually direct them, everything is fine when I cancel Ultimate careers and direct them by hand... but I still have the problem that the routing at my hospital is toast and I just realized that my Sims were crowding a locked door again, even though they are not supposed to do that anymore. I am only running my game a bit in the background right now because I have University stuff I should do, so I am not actively testing anything right now. What I did do is turn the door they were growding in front of, because I thought that would help, but it didn't. Is Go home included in the not doing if you can't stuff? also the routing seems to be confused when they are looking for a place to read a book at.

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Post by Chain_Reaction » October 25th, 2016, 11:29 am

Yes things like books, laptops among other things that seek out chairs or counters are unfortunately out of my reach at the moment. Those are handled differently and I haven't came up with a smart solution. I'm not entirely sure about Go Home, I'll have to test that.

Are you noticing the crowding from Sims not controlled by Zerbu's mod?

KittyTheSnowCat
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Post by KittyTheSnowCat » October 25th, 2016, 11:34 am

Yes, but only when they want to read or go home, i think. In the example i noticed they wanted to go home at least. Also when I tell them to go home and they are closer to a locked door, than one they can go through they go to the locked door and then drop the go home command instead of using the right door.

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