Jail

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beartuthh
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Joined: April 11th, 2018, 6:00 pm

Jail

Post by beartuthh » December 29th, 2018, 11:06 pm

Ok last question. Thank you Igazor for the responses on the other ones. -

how do I make my sim go to jail? I noticed on story progression it says go to jail chance for an aggressive interaction or something. So I made it 100% but not sure how to make them go....

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Tropical Insomniac
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Jail

Post by Tropical Insomniac » December 30th, 2018, 12:29 pm

I don't use SP, so I can't help you with that aspect of Sims going to jail.

However, if your Sim is in the Criminal career, you can make a tuning mod that increases their chances of getting sent to jail while at work. If you don't know how to make a tuning mod, this tutorial will help.

The resource you need to modify is:
S3_0333406C_00000000_03C73C5414FB1BB8_CareerEvents%%+_XML.xml

The specific section to tune is:

<Criminal>
<EventType>CriminalCareer_GetArrested</EventType>
<EventName>Sims3.Gameplay.Careers.Criminal+GetArrested, Sims3GameplaySystems</EventName>
<Likelihood>0.16</Likelihood>
<AvailableLevels>1:9</AvailableLevels>
</Criminal>

In my tests, changing the Likelihood to 100 resulted in a criminal Sim being sent to jail during 9 out out 10 work shifts over a two week period. You probably don't want it that high permanently, but if you're doing a story and you want a criminal to go to jail on a specific day, you can put the mod in place after they finish work the previous day. (Whether or not a criminal will go to jail during a work shift seems to be determined long before that work shift starts, so modding the odds on the same Sim day probably won't have the desired results.)

On the flip side, setting the Likelihood to 0, or AvailableLevels to 0:0 should prevent criminal Sims from ever going to jail. I didn't test that, because the default settings result in Sims going to jail so rarely that I'd have to run dozens of Sims through the criminal career before I was satisfied the settings actually work.

Of course the usual disclaimer applies that doing this will conflict with any other mod you may be using that changes the same resource.

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