Turn off occult sims and horses
Turn off occult sims and horses
What are the settings to keep witches/fairies/horses from spawning using story progression?
- igazor
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Turn off occult sims and horses
If you mean spawn by way of resident immigration:
NRaas > SP > General Options > Options:Lots > Options:Immigration/Emigration > Chance of Occult > 0 (is already 0 by default)
NRaas > SP > General Options > Options:Sims > Options Immigrtation/Emigration > Chance of Occult > 0 (this one covers homeless Service Sims and NPC Roommates, is also 0 by default and not relevant if Replace Service Sims and Roommates with Immigrants are False, requires the SP Population add-on module)
Under NRaas StoryProgression, sims do not spontaneously pick up occult states for no reason; it's EA story progression that does that. They have to be born that way to occult parents/grandparents, immigrate in as gated by the above setting, added manually by the player, or be turned through in-game actions or through the optional SP Personality add-on modules. Some EA worlds of course include occults to begin with such as Bridgeport (vampires only), Moonlight Falls, Isla Paradiso (the mermaids), etc.
On the horses, there are resident horses (sims' pets) that wouldn't tend to be adopted if there are no stables for them to live in and then there are wild (stray) horses that are governed by NRaas Register's Animal Control, not StoryProgression.
NRaas > SP > General Options > Options:Lots > Options:Immigration/Emigration > Chance of Occult > 0 (is already 0 by default)
NRaas > SP > General Options > Options:Sims > Options Immigrtation/Emigration > Chance of Occult > 0 (this one covers homeless Service Sims and NPC Roommates, is also 0 by default and not relevant if Replace Service Sims and Roommates with Immigrants are False, requires the SP Population add-on module)
Under NRaas StoryProgression, sims do not spontaneously pick up occult states for no reason; it's EA story progression that does that. They have to be born that way to occult parents/grandparents, immigrate in as gated by the above setting, added manually by the player, or be turned through in-game actions or through the optional SP Personality add-on modules. Some EA worlds of course include occults to begin with such as Bridgeport (vampires only), Moonlight Falls, Isla Paradiso (the mermaids), etc.
On the horses, there are resident horses (sims' pets) that wouldn't tend to be adopted if there are no stables for them to live in and then there are wild (stray) horses that are governed by NRaas Register's Animal Control, not StoryProgression.